Pokemon Wack Wiki
Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Alolan Drifblim #1619: Alolan Drifblim
Pokémon
#1621: Alolan Darmanitan Alolan Darmanitan
File:1620MS.gif
Alolan Darumaka
Zen Charm Pokémon
#1620
1620
Type
Ice
Unknown
Abilities
Hustle or Ice Body
Hidden Abilities
Inner Focus
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
82.7 lbs. 37.5 kg
0 lbs. 0 kg
Base experience yield
63
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Alolan Darumaka is a Ice-type Pokemon. It evolves into Alolan Darmanitan starting at level 35.

Pokédex entry

Pokédex entry
Darumaka's droppings are cold, so people used to put them in their clothes to keep themselves cool.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Rawst Berry
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 90
85 - 156 166 - 306
Defense: 45
45 - 106 85 - 207
Sp.Atk: 15
18 - 73 31 - 141
Sp.Def: 45
45 - 106 85 - 207
Speed: 50
49 - 112 94 - 218
Total: 315   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Rollout Rock Physical 30 90% 20
1 Powder Snow Ice Special 40 100% 25
1 Rage Normal Physical 60 100% 20
3 Ice Ball Ice Physical 30 90% 20
6 Powder Snow Ice Special 40 100% 25
9 Rage Normal Physical 60 100% 20
11 Ice Fang Ice Physical 65 95% 15
14 Headbutt Normal Physical 70 100% 15
17 Swagger Normal Status 0 90% 15
19 Facade Normal Physical 70 100% 20
22 Ice Punch Ice Physical 75 100% 15
25 Work Up Normal Status 0 0% 30
27 Thrash Normal Physical 120 100% 10
30 Belly Drum Normal Status 0 0% 10
33 Arctic Crash Ice Physical 120 100% 15
35 Hammer Arm Fighting Physical 100 90% 10
39 Taunt Dark Status 0 100% 20
47 Superpower Fighting Physical 120 100% 5
54 Ice Age Ice Special 100 50% 5
56 Yawn Normal Status 0 0% 10
61 Focus Punch Fighting Physical 150 100% 20
  • Bold indicates a move that gets STAB when used by Alolan Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Alolan Darumaka
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Encore Normal Status 0 100% 5
Endure Normal Status 0 0% 10
Flame Wheel Fire Physical 60 100% 25
Focus Energy Normal Status 0 0% 30
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Sleep Talk Normal Status 0 0% 10
Take Down Normal Physical 90 85% 20
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Alolan Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Alolan Darumaka
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Alolan Darumaka

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Alolan Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Alolan Darumaka
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1620 1620b GenderM 1620s 1620sb




Trivia[]

Origin[]

Advertisement