Pokemon Wack Wiki
Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Jellicent #593: Jellicent
Pokémon
#595: Joltik Joltik
594MS
Alomomola
Caring Pokémon
#594
594
Type
Water
Unknown
Abilities
Hydration or Healer
Hidden Abilities
Regenerator
Gender ratio
50% / 50%
Catch rate
100 (13.1%)
Breeding
Egg groups
Water1 and Water2
Hatch time
10455 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
69.7 lbs. 31.6 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Alomomola is a Water-type Pokemon. It evolves from Aloby with high friendship. It evolves into Seraphmola during the day, while holding a(n) Water Stone. It evolves into Molashade at night, if holding a(n) Water Stone.

Pokédex entry

Pokédex entry
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Route 7 (Part 2) (SuperRod), Route 7 (Part 1) (SuperRod), Synth City (GoodRod),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 165
225 - 272 440 - 534
Attack: 75
72 - 139 139 - 273
Defense: 100
94 - 167 184 - 328
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 85
81 - 150 157 - 295
Speed: 65
63 - 128 121 - 251
Total: 530   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Censored by Fandom Heart Physical 80 90% 5
1 Pound Normal Physical 40 100% 35
1 Water Sport Water Status 0 0% 15
5 Aqua Ring Water Status 0 0% 20
9 Aqua Jet Water Physical 40 100% 20
13 DoubleSlap Normal Physical 15 90% 10
17 Heal Pulse Psychic Status 0 0% 10
21 Protect Normal Status 0 0% 10
25 Water Pulse Water Special 60 100% 20
29 Wake-Up Slap Fighting Physical 60 100% 10
33 Soak Water Status 0 0% 20
37 Wish Normal Status 0 0% 10
41 Brine Water Special 65 100% 10
45 Safeguard Normal Status 0 0% 25
49 Helping Hand Normal Status 0 0% 20
53 Wide Guard Rock Status 0 0% 10
57 Healing Wish Psychic Status 0 0% 10
61 Hydro Pump Water Special 120 80% 5
77 High Tide Water Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Torpedo Water Physical 120 95% 10
Endure Normal Status 0 0% 10
Mirror Coat Psychic Special 1 100% 20
Mist Ice Status 0 0% 30
Pain Split Normal Status 0 0% 20
Refresh Normal Status 0 0% 20
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Alomomola

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Knock Off Dark Physical 65 100% 20
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Break Up Heart Physical 70 100% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 594 594b GenderM 594s 594sb




Trivia[]

Origin[]

Advertisement