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Pyukuluku #3571: Pyukuluku
Pokémon
#3573: Dragon Meowth Dragon Meowth
File:3572MS.gif
American Stonjourner
Henge Pokémon
#3572
3572
Type
Rock Fighting
Unknown
Ability
Victory Star
Hidden Abilities
Victory Star
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
8'2" 2.5 m
0'0" 0 m
Weight
1146.4 lbs. 520.0 kg
0 lbs. 0 kg
Base experience yield
75
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

American Stonjourner is a Rock/Fighting dual type Pokemon.


Pokédex entry

Pokédex entry
Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 125
117 - 194 229 - 383
Defense: 145
135 - 216 265 - 427
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 20
22 - 79 40 - 152
Speed: 70
67 - 134 130 - 262
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hidden Force Normal Physical 1 100% 15
1 Power Trick Psychic Status 0 0% 10
1 Rock Throw Rock Physical 50 95% 15
1 Block Normal Status 0 0% 20
6 Rock Polish Rock Status 0 0% 20
10 Rock Tomb Rock Physical 50 90% 10
14 Double Kick Fighting Physical 30 100% 30
18 Stomp Normal Physical 65 100% 20
21 Stealth Rock Rock Status 0 0% 20
26 Rock Slide Rock Physical 75 90% 10
30 Body Slam Normal Physical 85 100% 15
34 Lasso Fabric Physical 40 100% 20
38 Mega Kick Normal Physical 120 75% 5
43 Bulk Up Fighting Status 0 0% 20
48 Jump Kick Fighting Physical 100 95% 10
51 Wide Guard Rock Status 0 0% 10
55 Stone Edge Rock Physical 100 80% 5
65 Hi Jump Kick Fighting Physical 130 90% 10
  • Bold indicates a move that gets STAB when used by American Stonjourner
  • Italic indicates a move that gets STAB only when used by an evolution of American Stonjourner
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Curse Ghost Status 0 0% 10
AncientPower Rock Special 60 100% 5
Poof! Fairy Status 0 0% 15
Channel Ghost Status 0 0% 15
Heat Crash Fire Physical 1 100% 10
Stealth Rock Rock Status 0 0% 20
  • Bold indicates a move that gets STAB when used by American Stonjourner
  • Italic indicates a move that gets STAB only when used by an evolution of American Stonjourner
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto American Stonjourner

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by American Stonjourner
  • Italic indicates a move that gets STAB only when used by an evolution of American Stonjourner
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3572 3572b GenderM 3572s 3572sb




Trivia[]

Origin[]

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