This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.
Amplifier | ||||||||||||
Battles
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Target
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Availability
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Description
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Effect
this move has the following additional effects: Unknown custom effect, please check other moves with similar effect on the bottom of the page, if any.
Pokémon that learn Amplifier
Level Up
Note: Due to memory issues, results are limited to 50.
Breeding
Note: Due to memory issues, results are limited to 50.
# | Pokémon | Egg Group | ||||
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739 | File:739MS.gif | Drummin | Amorphous | |||
992 | File:992MS.gif | Bongorilla | Field | |||
733 | File:733MS.gif | Budsee | Mineral | Amorphous | ||
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Moves with similar effects
- Amplifier (move)
Extra Information[]
Amplifier is a Sound type status move that starts the effects of Amplifier for 5 turns (10 with the echo rock).
During Amplifier[]
- Sound based and sound type moves do x1.5 damage
Moves affected by Amplifier[]
- Confide: Decreases SpAtk by 3 stages instead of 1.
- Growl: Decreases Attack by 4 stages instead of 1.
- Ring: Decreases Accuracy 3 stages instead of 1.
- Screech: Decreases Defense by 3 stages instead of 2.
- Sing: Accuracy becomes 80.
- Sonicboom: Fixed damage is 60 instead of 20.
- Supersonic: Doesn't miss.
- Tuning: Increases SpAtk by 2 stages instead of 1.