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Patamon #2952: Patamon
Pokémon
#2954: MagnaAngemon MagnaAngemon
File:2953MS.gif
Angemon
Digimon Pokémon
#2953
2953
Type
Divine Flying
Unknown
Abilities
Justified or Serene Grace
Hidden Abilities
Regenerator
Gender ratio
100% male
Catch rate
70 (9.2%)
Breeding
Egg groups
Flying and Humanlike
Hatch time
10455 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
102.5 lbs. 46.5 kg
0 lbs. 0 kg
Base experience yield
197
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
35

Angemon is a Divine/Flying dual type Pokemon. It evolves from Patamon with high friendship. It evolves into MagnaAngemon while exposed to a(n) Dawn Stone.

Pokédex entry

Pokédex entry
Digimon digital monsters ahfubasgbgiadjbgsk

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Sharp Beak
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 85
81 - 150 157 - 295
Defense: 67
64 - 130 125 - 256
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 90
85 - 156 166 - 306
Speed: 70
67 - 134 130 - 262
Total: 472   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Holy Water Divine Status 0 0% 15
1 Growl Sound Status 0 100% 40
1 Tackle Normal Physical 50 100% 35
4 Gust Flying Special 40 100% 35
7 Wing Attack Flying Physical 60 100% 35
9 Divine Spark Divine Special 40 100% 25
10 Quick Attack Normal Physical 40 100% 30
12 Air Cutter Flying Special 60 95% 25
15 Agility Psychic Status 0 0% 30
17 Charm Fairy Status 0 100% 20
20 Slam Normal Physical 80 75% 20
24 Glide Flying Physical 50 100% 15
29 Body Slam Normal Physical 85 100% 15
33 Hand of Fate Divine Physical 75 100% 10
37 Angel Ladder Divine Special 70 100% 15
40 Air Slash Flying Special 75 95% 20
44 Tailwind Flying Status 0 0% 30
47 Sky Attack Flying Physical 150 90% 5
50 Angel Rush Divine Physical 130 95% 3
53 Hurricane Flying Special 120 70% 10
55 Superpower Fighting Physical 120 100% 5
57 Halo Divine Status 0 0% 10
60 Typhoon Wind Special 140 90% 5
64 Angel Burst Divine Special 160 95% 4
  • Bold indicates a move that gets STAB when used by Angemon
  • Italic indicates a move that gets STAB only when used by an evolution of Angemon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Sky Drop Flying Physical 60 100% 10
Ally Switch Psychic Status 0 0% 15
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Low Sweep Fighting Physical 60 100% 20
Ethereal Claws Light Physical 70 100% 10
Safeguard Normal Status 0 0% 25
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Steel Wing Steel Physical 70 95% 25
Dazzling Gleam Fairy Special 80 100% 10
Drain Punch Fighting Physical 75 100% 10
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Angemon
  • Italic indicates a move that gets STAB only when used by an evolution of Angemon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2953 2953b GenderM File:2953s.png File:2953sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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