Pokemon Wack Wiki
Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Drakefly #1310: Drakefly
Pokémon
#1312: Saphireau Saphireau
File:1311MS.gif
Anguille
Electric Eel Pokémon
#1311
1311
Type
Water Electric
Unknown
Abilities
Volt Absorb or Static
Hidden Abilities
Water Absorb
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
26.5 lbs. 12.0 kg
0 lbs. 0 kg
Base experience yield
66
Leveling rate
Slow
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Anguille is a Water/Electric dual type Pokemon. It evolves into Saphireau starting at level 33.

Pokédex entry

Pokédex entry
Electreeel electric shock in water wooooooooooooooo

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaScale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Route -1 (Water), Route -1 (GoodRod),
Uncommon Route -1 (OldRod),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 56
54 - 118 105 - 232
Defense: 38
38 - 99 72 - 192
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 56
54 - 118 105 - 232
Speed: 67
64 - 130 125 - 256
Total: 308   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Leer Normal Status 0 100% 30
1 Fin Slap Water Physical 50 100% 35
4 Bite Dark Physical 60 100% 25
6 Thunder Wave Electric Status 0 100% 20
9 Flail Normal Physical 1 100% 15
12 Capsize Water Physical 65 100% 20
17 Spark Electric Physical 65 100% 20
20 Charge Electric Status 0 0% 20
22 Thunder Fang Electric Physical 65 95% 15
22 Ice Fang Ice Physical 65 95% 15
28 Crunch Dark Physical 80 100% 15
31 Dive Water Physical 100 100% 10
34 Soak Water Status 0 0% 20
39 Wild Charge Electric Physical 100 100% 15
42 Riptide Water Physical 75 85% 10
42 Volt Bind Electric Physical 70 85% 5
45 Aqua Tail Water Physical 90 90% 10
56 Coil Poison Status 0 0% 20
60 Volt Fang Electric Physical 100 90% 10
65 Electrify Electric Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Anguille
  • Italic indicates a move that gets STAB only when used by an evolution of Anguille
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status 0 0% 30
Amnesia Psychic Status 0 0% 20
Brine Water Special 65 100% 10
Flail Normal Physical 1 100% 15
Mist Ice Status 0 0% 30
Psybeam Psychic Special 65 100% 20
Screech Sound Status 0 90% 40
Shock Wave Electric Special 60 0% 20
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 45 95% 15
  • Bold indicates a move that gets STAB when used by Anguille
  • Italic indicates a move that gets STAB only when used by an evolution of Anguille
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Anguille

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Anguille
  • Italic indicates a move that gets STAB only when used by an evolution of Anguille
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1311 1311b GenderM 1311s 1311sb




Trivia[]

Origin[]

Advertisement