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Artania #1783: Artania
Pokémon
#1785: MARSORTURED MARSORTURED
File:1784MS.gif
Apollolar
God Pokémon
#1784
Type
Divine Light
Unknown
Ability
Cacophony
Hidden Abilities
Moody
Gender ratio
100% male
Catch rate
70 (9.2%)
Breeding
Egg groups
Fairy and Humanlike
Hatch time
5355 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
37 lbs. 16.8 kg
0 lbs. 0 kg
Base experience yield
160
Leveling rate
Medium Fast
EV yield
Total: 2
1
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Apollolar is a Divine/Light dual type Pokemon. It evolves from Rogodo if male, and is leveled up in area number 760. It evolves from Rogodo if male, and is leveled up in area number 761.

Pokédex entry

Pokédex entry
They use to be worshipped as gods in the stars. Apollo, god of the sun, archery and music.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Babiri Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 95
90 - 161 175 - 317
Defense: 90
85 - 156 166 - 306
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 74
71 - 138 137 - 271
Speed: 98
92 - 165 180 - 324
Total: 562   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ¼×
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ¼×
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ¼×
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ¼×
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ¼×
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ¼×
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Guiding Light Light Status 0 0% 10
1 Floodlight Light Status 0 0% 20
1 Solar Flare Cosmic Special 85 100% 15
1 Tuning Sound Status 0 0% 20
1 Divine Spark Divine Special 40 100% 25
1 Good Luck Normal Status 0 0% 20
1 Imprison Psychic Status 0 0% 10
5 Power Ballad Sound Special 65 100% 15
10 Beam Light Special 45 100% 25
18 Sunny Day Fire Status 0 0% 5
21 Pray Divine Status 0 0% 7
25 Ethereal Ray Divine Special 70 90% 10
28 Light Ball Light Special 80 100% 15
30 Cosmic Power Cosmic Status 0 0% 20
33 Magic Arrows Magic Special 15 90% 20
38 Aegis Divine Status 0 0% 10
43 Mount Magic Physical 80 95% 20
47 Solar Ray Fire Special 60 100% 10
55 Heaven Light Divine Special 120 80% 5
60 Invoke Deity Divine Status 0 0% 5
65 UV Burst Light Special 100 100% 10
70 Future Sight Psychic Special 100 100% 10
75 SolarBeam Grass Special 140 100% 10
80 Sun's Flames Cosmic Physical 110 85% 5
83 Sun Burn Fire Status 0 100% 10
85 Light Arrow Light Special 90 90% 10
87 Aromatherapy Grass Status 0 0% 5
90 UV Ray Light Special 120 85% 5
91 Morning Sun Light Status 0 0% 5
95 Relic Song Sound Special 75 95% 10
  • Bold indicates a move that gets STAB when used by Apollolar
  • Italic indicates a move that gets STAB only when used by an evolution of Apollolar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Apollolar
  • Italic indicates a move that gets STAB only when used by an evolution of Apollolar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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