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Dracovish #2583: Dracovish
Pokémon
#2585: Zacian Zacian
2584MS
Arctovish
LandFish Pokémon
#2584
2584
Type
Water Ice
Unknown
Abilities
Water Absorb or Ice Body
Hidden Abilities
Snow Rush
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
0 lbs. 0 kg
Base experience yield
200
Leveling rate
Erratic
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Arctovish is a Water/Ice dual type Pokemon.


Pokédex entry

Pokédex entry
Though it’s able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 90
85 - 156 166 - 306
Defense: 100
94 - 167 184 - 328
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 55
54 - 117 103 - 229
Speed: 80
76 - 145 148 - 284
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Shiver Ice Status 0 0% 20
1 Hydro Pump Water Special 120 80% 5
1 Soak Water Status 0 0% 20
1 Growl Sound Status 0 100% 40
1 Powder Snow Ice Special 40 100% 25
1 Water Gun Water Special 40 100% 25
1 Protect Normal Status 0 0% 10
7 Icy Wind Ice Special 55 95% 15
10 AncientPower Rock Special 60 100% 5
13 Fish Bite Water Physical 60 100% 20
13 Ice Fang Ice Physical 65 95% 15
17 Bite Dark Physical 60 100% 25
20 Aurora Veil Ice Status 0 0% 10
23 Flail Normal Physical 1 100% 15
25 Super Fang Normal Physical 1 90% 10
27 Surf Water Special 95 100% 15
30 Crunch Dark Physical 80 100% 15
33 Freeze-Dry Ice Special 80 100% 20
37 Cool Down Ice Status 0 0% 5
40 Icicle Crash Ice Physical 85 90% 10
44 Thrash Normal Physical 120 100% 10
47 Blizzard Ice Special 120 70% 5
50 Shark Bite Water Physical 75 100% 15
54 Fishious Rend Water Physical 85 100% 10
57 Glacial Rend Ice Physical 75 90% 10
  • Bold indicates a move that gets STAB when used by Arctovish
  • Italic indicates a move that gets STAB only when used by an evolution of Arctovish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Flint Strike Rock Physical 80 95% 15
Fossilize Rock Status 0 0% 20
Crunch Dark Physical 80 100% 15
Curse Ghost Status 0 0% 10
Double-Edge Normal Physical 120 100% 15
Hammer Arm Fighting Physical 100 90% 10
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 80% 15
Leer Normal Status 0 100% 30
Slam Normal Physical 80 75% 20
Stomp Normal Physical 65 100% 20
Thrash Normal Physical 120 100% 10
Whirlwind Wind Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Arctovish
  • Italic indicates a move that gets STAB only when used by an evolution of Arctovish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Arctovish

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Frost Breath Ice Special 50 90% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Razor Wind Wind Special 80 100% 10
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Leech Life Bug Physical 75 100% 15
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Artificiaslam Plastic Physical 85 90% 25
Fester Zombie Physical 70 95% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Wild Charge Electric Physical 100 100% 15
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Arctovish
  • Italic indicates a move that gets STAB only when used by an evolution of Arctovish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2584 2584b GenderM File:2584s.png File:2584sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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