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Dracozolt #2581: Dracozolt
Pokémon
#2583: Dracovish Dracovish
File:2582MS.gif
Arctozolt
SmallBig Pokémon
#2582
2582
Type
Electric Ice
Unknown
Abilities
Volt Absorb or Static
Hidden Abilities
Snow Rush
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
0 lbs. 0 kg
Base experience yield
200
Leveling rate
Erratic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Arctozolt is a Electric/Ice dual type Pokemon.


Pokédex entry

Pokédex entry
This Pokémon lived on prehistoric seashores and was able to preserve food with the ice on its body. It went extinct because it moved so slowly.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 100
94 - 167 184 - 328
Defense: 90
85 - 156 166 - 306
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 80
76 - 145 148 - 284
Speed: 55
54 - 117 103 - 229
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric ½×
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric ½×
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric ½×
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric ½×
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric ½×
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric ½×
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hydro Pump Water Special 120 80% 5
1 Growl Sound Status 0 100% 40
1 Powder Snow Ice Special 40 100% 25
1 ThunderShock Electric Special 40 100% 30
1 Charge Electric Status 0 0% 20
5 Shiver Ice Status 0 0% 20
7 Echoed Voice Sound Special 40 100% 15
10 AncientPower Rock Special 60 100% 5
13 Thunder Fang Electric Physical 65 95% 15
13 Ice Fang Ice Physical 65 95% 15
17 Pluck Flying Physical 60 100% 20
20 Avalanche Ice Physical 60 100% 10
23 Hail Ice Status 0 0% 10
25 Slam Normal Physical 80 75% 20
27 Static Slash Electric Physical 70 100% 15
30 Freeze-Dry Ice Special 80 100% 20
33 Discharge Electric Special 80 100% 15
37 Cool Down Ice Status 0 0% 5
40 Icicle Crash Ice Physical 85 90% 10
44 Double-Edge Normal Physical 120 100% 15
47 Snow Fort Ice Status 0 0% 20
50 Blizzard Ice Special 120 70% 5
54 Bolt Beak Electric Physical 85 100% 10
87 Freeze Shock Ice Physical 140 95% 5
  • Bold indicates a move that gets STAB when used by Arctozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Arctozolt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hiberslam Ice Physical 70 90% 5
Flint Strike Rock Physical 80 95% 15
Fossilize Rock Status 0 0% 20
Crunch Dark Physical 80 100% 15
Curse Ghost Status 0 0% 10
Double-Edge Normal Physical 120 100% 15
Hammer Arm Fighting Physical 100 90% 10
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 80% 15
Leer Normal Status 0 100% 30
Slam Normal Physical 80 75% 20
Stomp Normal Physical 65 100% 20
Thrash Normal Physical 120 100% 10
Whirlwind Wind Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Arctozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Arctozolt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Arctozolt

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Frost Breath Ice Special 50 90% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Leech Life Bug Physical 75 100% 15
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Glass Blade Glass Physical 75 100% 15
Artificiaslam Plastic Physical 85 90% 25
Fester Zombie Physical 70 95% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Pluck Flying Physical 60 100% 20
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Light Ball Light Special 80 100% 15
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Dragon Claw Dragon Physical 80 100% 15
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Ethereal Claws Light Physical 70 100% 10
Wild Charge Electric Physical 100 100% 15
Pay Day Normal Physical 60 100% 20
Thunder Electric Special 120 70% 10
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Electric Terrain Electric Status 0 0% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Arctozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Arctozolt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2582 2582b GenderM File:2582s.png File:2582sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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