Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Hariyama #297: Hariyama
Pokémon
#299: Nosepass Nosepass
298MS
Azurill
Polka Dot Pokémon
#298
298
Type
Normal Fairy
Unknown
Abilities
Thick Fat or Huge Power
Hidden Abilities
Sap Sipper
Gender ratio
25% / 75%
Catch rate
150 (19.6%)
Breeding
Egg group
Undiscovered
Hatch time
2805 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
4.4 lbs. 2.0 kg
0 lbs. 0 kg
Base experience yield
38
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Azurill is a Normal/Fairy dual type Pokemon. It evolves into Marill with high friendship.

Pokédex entry

Pokédex entry
Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 20
22 - 79 40 - 152
Defense: 40
40 - 101 76 - 196
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 40
40 - 101 76 - 196
Speed: 20
22 - 79 40 - 152
Total: 190   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Splash Normal Status 0 0% 40
1 Bubble Water Special 20 100% 30
2 Tail Whip Normal Status 0 100% 30
5 Water Sport Water Status 0 0% 15
7 Water Gun Water Special 40 100% 25
10 Charm Fairy Status 0 100% 20
13 BubbleBeam Water Special 65 100% 20
16 Helping Hand Normal Status 0 0% 20
17 Metronome Normal Status 0 0% 20
20 Slam Normal Physical 80 75% 20
22 Sing Sound Status 0 55% 15
23 Bounce Flying Physical 85 90% 10
26 Tag Fairy Physical 20 100% 20
30 Full Moon Fairy Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Peekaboo Fairy Special 40 100% 20
Glitz Blitz Fairy Physical 120 100% 5
Body Slam Normal Physical 85 100% 15
Encore Normal Status 0 100% 5
Fake Tears Dark Status 0 100% 20
Muddy Water Water Special 95 85% 10
Refresh Normal Status 0 0% 20
Sing Sound Status 0 55% 15
Slam Normal Physical 80 75% 20
Soak Water Status 0 0% 20
Tickle Normal Status 0 100% 20
Water Sport Water Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Azurill

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Knock Off Dark Physical 65 100% 20
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 298 298b GenderM 298s 298sb




Trivia[]

Where the fuck do i find you?

Origin[]

Advertisement