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Bersercules #1407: Bersercules
Pokémon
#1409: Helift Helift
File:1408MS.gif
Ballim
Balloon Pokémon
#1408
1408
Type
Rubber Wind
Unknown
Abilities
Levitate or Unburden
Hidden Abilities
Flare Boost
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Amorphous
Hatch time
7905 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
2.6 lbs. 1.2 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Fluctuating
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Ballim is a Rubber/Wind dual type Pokemon. It evolves into Helift starting at level 33.

Pokédex entry

Pokédex entry
iTS BALOON IT FLOAT AND STUFF WOW.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 30
31 - 90 58 - 174
Defense: 34
35 - 94 65 - 183
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 64
62 - 127 119 - 249
Speed: 70
67 - 134 130 - 262
Total: 328   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Breeze Wind Special 40 100% 35
1 Minimize Normal Status 0 0% 20
4 Gust Flying Special 40 100% 35
9 Rubber Shot Rubber Special 60 0% 20
16 Gale Wind Special 65 100% 20
19 Weather Ball Normal Special 50 100% 10
23 Hydrogen Gun Wind Special 25 90% 20
25 Stockpile Normal Status 0 0% 20
25 Swallow Food Status 0 0% 10
25 Spit Up Normal Special 1 100% 10
28 Selfdestruct Normal Physical 200 100% 5
32 Endeavor Normal Physical 1 100% 5
35 Thermal Wind Special 80 95% 15
37 Rubber Beam Rubber Special 80 100% 15
40 Baton Pass Normal Status 0 0% 40
43 Cloud Gust Wind Special 95 95% 10
47 Balloon Pop Rubber Special 125 95% 10
50 Explosion Normal Physical 250 100% 5
53 Hurricane Flying Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Ballim
  • Italic indicates a move that gets STAB only when used by an evolution of Ballim
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bouncy Castle Rubber Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Clear Smog Poison Special 50 0% 15
Defog Flying Status 0 0% 15
Disable Normal Status 0 100% 20
Haze Ice Status 0 0% 30
Hypnosis Psychic Status 0 60% 20
Memento Dark Status 0 100% 10
Weather Ball Normal Special 50 100% 10
  • Bold indicates a move that gets STAB when used by Ballim
  • Italic indicates a move that gets STAB only when used by an evolution of Ballim
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Ballim

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Ballim
  • Italic indicates a move that gets STAB only when used by an evolution of Ballim
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1408 1408b GenderM 1408s 1408sb




Trivia[]

Where the fuck do i find you?

Origin[]

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