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Dixie Kong #4670: Dixie Kong
Pokémon
#4672: Johnny Cage Johnny Cage
4671MS
Balloonfighter
Balloon Pokémon
#4671
4671
Type
Rubber Flying
Unknown
Ability
Sticky Hold
Hidden Abilities
Defiant
Gender ratio
100% male
Catch rate
125 (16.3%)
Breeding
Egg group
Amorphous
Hatch time
7905 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
2.6 lbs. 1.2 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Fluctuating
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Balloonfighter is a Rubber/Flying dual type Pokemon.


Pokédex entry

Pokédex entry
he ballooon fights

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 90
85 - 156 166 - 306
Defense: 64
62 - 127 119 - 249
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 84
80 - 149 155 - 293
Speed: 120
112 - 189 220 - 372
Total: 518   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rapid Spin Normal Physical 35 100% 40
1 Balloon Party Rubber Status 0 0% 15
1 Gust Flying Special 40 100% 35
6 Defog Flying Status 0 0% 15
10 Rubber Ball Rubber Physical 30 90% 20
13 Whirlwind Wind Status 0 100% 20
17 Air Cutter Flying Special 60 95% 25
20 Baton Pass Normal Status 0 0% 40
23 Rubber Bullets Rubber Physical 25 95% 15
25 Thunder Wave Electric Status 0 100% 20
27 Fly Flying Physical 95 95% 15
30 Tailwind Flying Status 0 0% 30
34 Whirldive Wind Special 80 95% 25
37 Circle Throw Fighting Physical 60 90% 10
40 Thunderbolt Electric Special 95 100% 15
44 Divebomb Flying Physical 90 95% 20
60 Balloon Pop Rubber Special 125 95% 10
  • Bold indicates a move that gets STAB when used by Balloonfighter
  • Italic indicates a move that gets STAB only when used by an evolution of Balloonfighter
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bouncy Castle Rubber Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Clear Smog Poison Special 50 0% 15
Defog Flying Status 0 0% 15
Disable Normal Status 0 100% 20
Haze Ice Status 0 0% 30
Hypnosis Psychic Status 0 60% 20
Memento Dark Status 0 100% 10
Weather Ball Normal Special 50 100% 10
  • Bold indicates a move that gets STAB when used by Balloonfighter
  • Italic indicates a move that gets STAB only when used by an evolution of Balloonfighter
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Balloonfighter

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Razor Wind Wind Special 80 100% 10
Secret Power Normal Physical 70 100% 20
Fly Flying Physical 95 95% 15
Snore Normal Special 60 100% 15
Aerial Ace Flying Physical 60 0% 20
  • Bold indicates a move that gets STAB when used by Balloonfighter
  • Italic indicates a move that gets STAB only when used by an evolution of Balloonfighter
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 4671 4671b GenderM File:4671s.png File:4671sb.png




Trivia[]

Origin[]