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Shuppet #353: Shuppet
Pokémon
#355: Duskull Duskull
354MS
Banette
Marionette Pokémon
#354
354
Type
Ghost
Unknown
Abilities
Insomnia or Frisk
Hidden Abilities
Cursed Body
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
27.6 lbs. 12.5 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
35

Banette is a Ghost-type Pokemon. It evolves from Shuppet starting at level 37. It evolves into Mega Banette at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Spell Tag
Rare Banettite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Ghost World (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 64
124 - 171 238 - 332
Attack: 115
108 - 183 211 - 361
Defense: 65
63 - 128 121 - 251
Sp.Atk: 97
91 - 163 179 - 322
Sp.Def: 63
61 - 126 117 - 247
Speed: 65
63 - 128 121 - 251
Total: 469   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Spirit Cutter Ghost Physical 60 100% 10
1 Lifeline Ghost Status 0 0% 10
1 Dark Gather Dark Status 0 0% 5
1 Nasty Plot Dark Status 0 0% 20
1 Throat Chop Dark Physical 80 100% 15
1 Haze Ice Status 0 0% 30
1 Endeavor Normal Physical 1 100% 5
1 Spikes Ground Status 0 0% 20
1 Feint Normal Physical 50 100% 10
1 Encore Normal Status 0 100% 5
1 Spirit Squash Ghost Physical 1 100% 5
1 Gunk Shot Poison Physical 120 70% 5
1 Ecto Blast Ghost Special 100 75% 10
1 Channel Ghost Status 0 0% 15
1 Knock Off Dark Physical 65 100% 20
1 Screech Sound Status 0 90% 40
1 Night Shade Ghost Special 1 100% 15
1 Curse Ghost Status 0 0% 10
4 Screech Sound Status 0 90% 40
7 Night Shade Ghost Special 1 100% 15
10 Spite Ghost Status 0 100% 10
13 Will-O-Wisp Fire Status 0 75% 15
16 Shadow Sneak Ghost Physical 40 100% 30
19 Curse Ghost Status 0 0% 10
22 Faint Attack Dark Physical 60 0% 20
26 Hex Ghost Special 60 100% 10
30 Shadow Ball Ghost Special 80 100% 15
34 Sucker Punch Dark Physical 80 95% 10
35 Embargo Dark Status 0 100% 15
37 Snatch Dark Status 0 0% 10
40 Grudge Ghost Status 0 0% 5
44 Phantom Force Ghost Physical 90 100% 10
47 Play Rough Fairy Physical 90 90% 10
50 Trick Magic Status 0 100% 10
55 Sewing Fabric Status 0 0% 10
58 Gunk Shot Poison Physical 120 70% 5
63 Me First Normal Status 0 0% 20
70 Haunt Ghost Physical 120 100% 10
80 Devastate Dark Physical 120 80% 5
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Fever Virus Special 90 95% 10
Will-O-Wisp Fire Status 0 75% 15
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Foul Play Dark Physical 95 100% 15
Break Up Heart Physical 70 100% 10
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Demonic Claws Chaos Physical 35 90% 10
Dark Pulse Dark Special 80 100% 15
Carpet Slam Fabric Physical 80 100% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Payback Dark Physical 50 100% 10
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Banette
  • Italic indicates a move that gets STAB only when used by an evolution of Banette
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 354 354b GenderM 354s 354sb


GenderM 354 1 File:354b 1.png GenderM 354s 1 354sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

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