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Dolphottle #808: Dolphottle
Pokémon
#810: Radicrab Radicrab
File:809MS.gif
Barab
IrradiatedHermitCrab Pokémon
#809
809
Type
Bug Nuclear
Unknown
Abilities
Poison Point or Battle Armor
Hidden Abilities
Cold Blooded
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Bug and Mineral
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
11.9 lbs. 5.4 kg
0 lbs. 0 kg
Base experience yield
130
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Barab is a Bug/Nuclear dual type Pokemon. It evolves into Radicrab starting at level 61. It evolves into Radicrab with high friendship.

Pokédex entry

Pokédex entry
Theya re nuclewar and studd yeah german russia

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Niossif Berry
Uncommon Uranium
Rare Radioactive Rock
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Power Plant (Cave), Nuclear Forest 1 (Land), Nuclear Forest 2 (Cave), Power Plant BF3 (Cave),
Uncommon MAP781 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 68
128 - 175 246 - 340
Attack: 68
65 - 132 126 - 258
Defense: 75
72 - 139 139 - 273
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 105
99 - 172 193 - 339
Speed: 33
34 - 93 63 - 181
Total: 419   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Smoke Stack Poison Special 60 95% 10
1 Scavenge Normal Status 0 0% 25
1 Poison Gas Poison Status 0 80% 40
1 Smog Poison Special 20 70% 20
1 Scratch Normal Physical 40 100% 35
1 Withdraw Water Status 0 0% 40
4 Poison Sting Poison Physical 30 100% 35
7 Bug Bite Bug Physical 60 100% 20
11 Fury Swipes Normal Physical 18 85% 15
15 Irradiated Fangs Nuclear Physical 60 100% 15
21 Metal Claw Steel Physical 50 95% 35
25 Mud Shot Ground Special 60 95% 15
29 Slash Normal Physical 70 100% 20
33 Signal Beam Bug Special 75 100% 15
36 Spore Grass Status 0 100% 15
38 Atomic Rush Nuclear Physical 110 90% 20
42 X-Scissor Bug Physical 80 100% 15
46 Atom Split Nuclear Special 100 100% 10
50 Eerie Impulse Electric Status 0 100% 40
56 Bug Buzz Bug Special 90 100% 10
60 NuclearExplosion Nuclear Special 255 100% 5
61 Crabhammer Water Physical 100 90% 10
64 Reactor Nuclear Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Barab
  • Italic indicates a move that gets STAB only when used by an evolution of Barab
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Apex Mutation Nuclear Status 0 0% 10
Blight Bug Special 55 95% 15
Eruption Fire Special 150 100% 5
Squirm Bug Physical 20 90% 15
Agility Psychic Status 0 0% 30
Bug Bite Bug Physical 60 100% 20
Counter Fighting Physical 1 100% 20
Cross Poison Poison Physical 80 100% 20
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Leech Seed Grass Status 0 90% 10
Metal Claw Steel Physical 50 95% 35
Natural Gift Normal Physical 1 100% 15
Psybeam Psychic Special 65 100% 20
Pursuit Dark Physical 40 100% 20
Screech Sound Status 0 90% 40
Sweet Scent Grass Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Barab
  • Italic indicates a move that gets STAB only when used by an evolution of Barab
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Barab

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Focus Blast Fighting Special 120 70% 5
Leech Life Bug Physical 75 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Endeavor Normal Physical 1 100% 5
Electroweb Electric Special 55 95% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Bug Bite Bug Physical 60 100% 20
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Struggle Bug Bug Special 60 100% 20
Safeguard Normal Status 0 0% 25
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Gunk Shot Poison Physical 120 70% 5
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Magic Coat Magic Status 0 0% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Gravity Cosmic Status 0 0% 5
Flame Charge Fire Physical 50 100% 20
Grass Knot Grass Special 1 100% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Barab
  • Italic indicates a move that gets STAB only when used by an evolution of Barab
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 809 809b GenderM 809s 809sb




Trivia[]

Where the fuck do i find you?

Origin[]

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