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Curry (Big) #2931: Curry (Big)
Pokémon
#2933: Octopine Octopine
File:2932MS.gif
Barkhol
Stump Snail Pokémon
#2932
Type
Wood Grass
Unknown
Abilities
Battle Armor or Sturdy
Hidden Abilities
Filter
Gender ratio
50% / 50%
Catch rate
125 (16.3%)
Breeding
Egg groups
Bug and Grass
Hatch time
7905 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
2.6 lbs. 1.2 kg
0 lbs. 0 kg
Base experience yield
124
Leveling rate
Fluctuating
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Barkhol is a Wood/Grass dual type Pokemon. It evolves into Octopine starting at level 45.

Pokédex entry

Pokédex entry
This Pokémon loves to hide inside of tree stumps, where it matures. It also uses the stump in order to hide from both predators and prey.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 50
49 - 112 94 - 218
Defense: 100
94 - 167 184 - 328
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 80
76 - 145 148 - 284
Speed: 20
22 - 79 40 - 152
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground ¼×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ¼×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ¼×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ¼×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ¼×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ¼×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground ¼×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ¼×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground ¼×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ¼×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground ¼×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ¼×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Withdraw Water Status 0 0% 40
3 Camouflage Normal Status 0 0% 20
5 Wood Hit Wood Physical 60 100% 20
8 Leafage Grass Physical 40 100% 35
11 Sawdust Wood Status 0 95% 15
15 Wooden Defense Wood Status 0 0% 15
17 Razor Leaf Grass Physical 55 95% 25
20 Substitute Normal Status 0 0% 10
23 Growth Normal Status 0 0% 40
28 Body Slam Normal Physical 85 100% 15
32 Ingrain Grass Status 0 0% 20
36 Leaf Blade Grass Physical 90 100% 15
40 Root Drain Wood Special 80 100% 10
43 Wood Hammer Grass Physical 120 100% 15
48 Power Whip Grass Physical 120 85% 10
55 Root Crush Wood Physical 130 90% 10
  • Bold indicates a move that gets STAB when used by Barkhol
  • Italic indicates a move that gets STAB only when used by an evolution of Barkhol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Thorn Whip Grass Physical 60 95% 10
Woodstalk Wood Physical 65 100% 10
Bark Press Wood Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Barkhol
  • Italic indicates a move that gets STAB only when used by an evolution of Barkhol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Barkhol

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Arboreum Wood Status 0 0% 10
Dig Ground Physical 100 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Grassy Terrain Grass Status 0 0% 10
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Barkhol
  • Italic indicates a move that gets STAB only when used by an evolution of Barkhol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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