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This page was last updated to the Final Version.

Lilligant #549: Lilligant
Pokémon
#551: Sandile Sandile
550MS
Basculin
Hostile Pokémon
#550
550
Type
Water
Unknown
Abilities
Reckless or Adaptability
Hidden Abilities
Mold Breaker
Gender ratio
50% / 50%
Catch rate
97 (12.7%)
Breeding
Egg group
Water2
Hatch time
10455 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
39.7 lbs. 18.0 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
70

Basculin is a Water-type Pokemon. It evolves into Basculegion while exposed to a(n) Dusk Stone.

Pokédex entry

Pokédex entry
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other's schooL.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaTooth
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Synth City (SuperRod),
Uncommon
Fossil
Rare Route 9 (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 100
94 - 167 184 - 328
Defense: 65
63 - 128 121 - 251
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 107
100 - 174 197 - 344
Total: 492   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Reversal Fighting Physical 1 100% 15
1 Psychic Fangs Psychic Physical 85 100% 15
1 Hydro Pump Water Special 120 80% 5
1 Fish Punch Water Physical 75 100% 15
1 Endure Normal Status 0 0% 10
1 Leer Normal Status 0 100% 30
1 Rage Normal Physical 60 100% 20
1 Capsize Water Physical 65 100% 20
4 Uproar Normal Special 90 100% 10
7 Headbutt Normal Physical 70 100% 15
10 Bite Dark Physical 60 100% 25
12 Fish Bite Water Physical 60 100% 20
13 Aqua Jet Water Physical 40 100% 20
16 Chip Away Normal Physical 70 100% 20
20 Revenge Fighting Physical 60 100% 10
24 Crunch Dark Physical 80 100% 15
28 Aqua Tail Water Physical 90 90% 10
32 Soak Water Status 0 0% 20
36 Double-Edge Normal Physical 120 100% 15
39 Scary Face Fear Status 0 100% 10
41 Flail Normal Physical 1 100% 15
45 Thrash Normal Physical 120 100% 10
49 Final Gambit Fighting Special 150 100% 5
54 Riptide Water Physical 75 85% 10
67 Head Smash Rock Physical 150 80% 5
70 Madness Fear Physical 120 100% 10
75 Torpedo Water Physical 120 95% 10
100 Schizo Boost Chaos Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Skid Out Ice Physical 40 100% 15
Insanity Chaos Physical 85 75% 2
Shark Bite Water Physical 75 100% 15
Agility Psychic Status 0 0% 30
Brine Water Special 65 100% 10
BubbleBeam Water Special 65 100% 20
Mud Shot Ground Special 60 95% 15
Muddy Water Water Special 95 85% 10
Rage Normal Physical 60 100% 20
Revenge Fighting Physical 60 100% 10
Swift Normal Special 60 0% 20
Whirlpool Water Special 45 95% 15
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Basculin

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Uproar Normal Special 90 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Snow Bank Ice Physical 60 100% 15
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 550 550b GenderM 550s 550sb


GenderM 550 1 550b 1 GenderM 550s 1 550sb 1


Trivia[]

Origin[]

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