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This page was last updated to the Final Version.

Shieldon #410: Shieldon
Pokémon
#412: Burmy Burmy
411MS
Bastiodon
Shield Pokémon
#411
411
Type
Rock Steel
Unknown
Ability
Sturdy
Hidden Abilities
Soundproof
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
329.6 lbs. 149.5 kg
0 lbs. 0 kg
Base experience yield
173
Leveling rate
Erratic
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Bastiodon is a Rock/Steel dual type Pokemon. It evolves from Shieldon starting at level 30.

Pokédex entry

Pokédex entry
Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 63
61 - 126 117 - 247
Defense: 168
155 - 242 306 - 478
Sp.Atk: 47
46 - 108 89 - 212
Sp.Def: 138
128 - 209 252 - 412
Speed: 30
31 - 90 58 - 174
Total: 516   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Boulder Bash Rock Physical 90 100% 20
1 Stone Hammer Rock Physical 100 90% 10
1 Primal Noise Sound Special 75 95% 10
1 Fissure Ground Physical 1 30% 5
1 Magnet Rise Electric Status 0 0% 10
1 Fossilize Rock Status 0 0% 20
1 Scrap Metal Steel Status 0 0% 20
1 Dead Silence Normal Status 0 0% 10
1 Cave-in Rock Physical 60 90% 10
1 Feint Normal Physical 50 100% 10
1 Tackle Normal Physical 50 100% 35
1 Protect Normal Status 0 0% 10
1 Taunt Dark Status 0 100% 20
1 Metal Sound Steel Status 0 85% 40
6 Taunt Dark Status 0 100% 20
10 Metal Sound Steel Status 0 85% 40
12 Fortify Ally Steel Status 0 0% 15
15 Take Down Normal Physical 90 85% 20
19 Iron Defense Steel Status 0 0% 15
24 Swagger Normal Status 0 90% 15
28 AncientPower Rock Special 60 100% 5
30 Block Normal Status 0 0% 20
33 Bunker Crash Steel Physical 60 95% 10
36 Endure Normal Status 0 0% 10
43 Metal Burst Steel Physical 1 100% 10
51 Armor Crash Steel Physical 90 90% 10
58 Heavy Slam Steel Physical 1 100% 10
66 Brace Normal Status 0 0% 10
68 Kings Shield Steel Status 0 0% 10
75 Slack Off Normal Status 0 0% 10
81 Body Press Fighting Physical 80 100% 10
90 Armor Burst Steel Physical 140 100% 5
95 Indestructible Steel Status 0 0% 4
100 Solidify Rock Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Bastiodon
  • Italic indicates a move that gets STAB only when used by an evolution of Bastiodon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Fire Blast Fire Special 120 85% 5
Rock Polish Rock Status 0 0% 20
Outrage Dragon Physical 120 100% 15
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Bastiodon
  • Italic indicates a move that gets STAB only when used by an evolution of Bastiodon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 411 411b GenderM 411s 411sb




Trivia[]

Origin[]

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