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Baall #1385: Baall
Pokémon
#1387: Tadpal Tadpal
File:1386MS.gif
Batt
Baseball Bat Pokémon
#1386
1386
Type
Wood Dark
Unknown
Ability
Levitate
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
155 (20.3%)
Breeding
Egg group
Flying
Hatch time
4080 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
38.6 lbs. 17.5 kg
0 lbs. 0 kg
Base experience yield
149
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Batt is a Wood/Dark dual type Pokemon.


Pokédex entry

Pokédex entry
Get it? Baseball BAT??? BASEBALL. BAT??? BAT??? HAHAHAHAHAHAHAHH BATTTT HAHAHAH XDDDD

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 99
93 - 166 182 - 326
Defense: 90
85 - 156 166 - 306
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 60
58 - 123 112 - 240
Speed: 65
63 - 128 121 - 251
Total: 474   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Wooden Fang Wood Physical 65 100% 15
1 Flying Sport Flying Status 0 0% 15
1 Wing Attack Flying Physical 60 100% 35
1 Leer Normal Status 0 100% 30
4 Bite Dark Physical 60 100% 25
8 Rollout Rock Physical 30 90% 20
10 Screech Sound Status 0 90% 40
11 Fling Dark Physical 1 100% 10
12 Baseball Bat Wood Physical 60 90% 10
14 Web Ball Bug Special 65 100% 15
16 Rubber Ball Rubber Physical 30 90% 20
16 Ice Ball Ice Physical 30 90% 20
17 Baseball Strike Flying Physical 35 90% 20
19 Weather Ball Normal Special 50 100% 10
22 Whirlwind Wind Status 0 100% 20
23 Crunch Dark Physical 80 100% 15
25 Splinter Wood Physical 70 100% 20
27 Shadow Ball Ghost Special 80 100% 15
27 Energy Ball Grass Special 80 100% 10
27 Mist Ball Psychic Special 80 100% 10
31 Agility Psychic Status 0 0% 30
35 Cheap Shot Dark Physical 50 95% 10
37 Homerun Bat Wood Physical 90 90% 10
40 Swagger Normal Status 0 90% 15
43 Beat Up Dark Physical 1 100% 10
50 Electro Ball Electric Special 1 100% 10
60 Sucker Punch Dark Physical 80 95% 10
  • Bold indicates a move that gets STAB when used by Batt
  • Italic indicates a move that gets STAB only when used by an evolution of Batt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Glide Flying Physical 50 100% 15
Brave Bird Flying Physical 120 100% 15
Curse Ghost Status 0 0% 10
Defog Flying Status 0 0% 15
Faint Attack Dark Physical 60 0% 20
Giga Drain Grass Special 80 100% 10
Gust Flying Special 40 100% 35
Hypnosis Psychic Status 0 60% 20
Nasty Plot Dark Status 0 0% 20
Pursuit Dark Physical 40 100% 20
Quick Attack Normal Physical 40 100% 30
Steel Wing Steel Physical 70 95% 25
Whirlwind Wind Status 0 100% 20
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Batt
  • Italic indicates a move that gets STAB only when used by an evolution of Batt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Batt

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Midnight Dark Status 0 0% 10
Arboreum Wood Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Batt
  • Italic indicates a move that gets STAB only when used by an evolution of Batt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1386 1386b GenderM 1386s 1386sb




Trivia[]

Where the fuck do i find you?

Origin[]

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