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Drubber #691: Drubber
Pokémon
#693: Capsileau Capsileau
692MS
Battie
Spooky Ship Pokémon
#692
692
Type
Wood Ghost
Unknown
Abilities
Swift Swim or Swift Swim
Hidden Abilities
Hydration
Gender ratio
50% / 50%
Catch rate
195 (25.5%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
12'1" 3.7 m
0'0" 0 m
Weight
65.5 lbs. 29.7 kg
0 lbs. 0 kg
Base experience yield
87
Leveling rate
Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
35

Battie is a Wood/Ghost dual type Pokemon. It evolves into Capsileau starting at level 37.

Pokédex entry

Pokédex entry
The spirit of a sunken ship. It cries as it driftso along in the waves. Some say its tears can cause storms.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Ocean (Water), Route Victor (Water), Misty Beach (Water),
Uncommon Kooky Town (Water), Seas (Water), Cybergate City (Water),
Fossil
Rare Surfin City (Water), Safari Zone 2 (Water), Route 7 (Part 2) (Water), Route 7 (Part 1) (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 41
101 - 148 192 - 286
Attack: 53
52 - 115 99 - 225
Defense: 67
64 - 130 125 - 256
Sp.Atk: 54
53 - 116 101 - 227
Sp.Def: 69
66 - 133 128 - 260
Speed: 50
49 - 112 94 - 218
Total: 334   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Astonish Ghost Physical 30 100% 15
1 Water Sport Water Status 0 0% 15
3 Water Gun Water Special 40 100% 25
6 Sawdust Wood Status 0 95% 15
10 Bind Normal Physical 65 90% 20
13 Capsize Water Physical 65 100% 20
18 Curse Ghost Status 0 0% 10
21 Phantom Tendril Ghost Physical 60 85% 20
24 Spite Ghost Status 0 100% 10
27 Shadow Ball Ghost Special 80 100% 15
30 Surf Water Special 95 100% 15
34 Root Drain Wood Special 80 100% 10
37 Confuse Ray Ghost Status 0 100% 10
40 Sucker Punch Dark Physical 80 95% 10
45 Murmur Ghost Status 0 85% 5
50 Hydro Pump Water Special 120 80% 5
64 Pulp Blast Wood Special 120 85% 5
93 Destiny Bond Ghost Status 0 0% 1
  • Bold indicates a move that gets STAB when used by Battie
  • Italic indicates a move that gets STAB only when used by an evolution of Battie
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Barkskin Wood Status 0 0% 15
Log Roll Wood Physical 30 90% 20
Elegy Sound Special 70 100% 5
Brace Normal Status 0 0% 10
Curse Ghost Status 0 0% 10
Destiny Bond Ghost Status 0 0% 1
Imprison Psychic Status 0 0% 10
Memento Dark Status 0 100% 10
Nasty Plot Dark Status 0 0% 20
Ominous Wind Ghost Special 60 100% 5
Screech Sound Status 0 90% 40
Shadow Sneak Ghost Physical 40 100% 30
Skill Swap Psychic Status 0 0% 10
Spite Ghost Status 0 100% 10
Sucker Punch Dark Physical 80 95% 10
Wonder Room Psychic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Battie
  • Italic indicates a move that gets STAB only when used by an evolution of Battie
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Battie

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Arboreum Wood Status 0 0% 10
Recycle Normal Status 0 0% 40
Snow Bank Ice Physical 60 100% 15
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rubber Ray Rubber Special 120 90% 5
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Gunk Shot Poison Physical 120 70% 5
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Battie
  • Italic indicates a move that gets STAB only when used by an evolution of Battie
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 692 692b GenderM 692s 692sb




Trivia[]

Where the fuck do i find you?

Origin[]

Fan Images[]

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