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Cubchoo #613: Cubchoo
Pokémon
#615: Cryogonal Cryogonal
614MS
Beartic
Freezing Pokémon
#614
614
Type
Ice
Unknown
Abilities
Winter Force or Swift Swim
Hidden Abilities
Snow Warning
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
8'6" 2.6 m
0'0" 0 m
Weight
804.7 lbs. 365.0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Beartic is a Ice-type Pokemon. It evolves from Cubchoo starting at level 37.

Pokédex entry

Pokédex entry
It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Aspear Berry
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Arctic (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 130
121 - 200 238 - 394
Defense: 90
85 - 156 166 - 306
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 90
85 - 156 166 - 306
Speed: 71
68 - 135 132 - 265
Total: 546   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Skid Out Ice Physical 40 100% 15
1 Body Press Fighting Physical 80 100% 10
1 Throat Chop Dark Physical 80 100% 15
1 Slush Crush Ice Physical 80 100% 10
1 Liquidation Water Physical 85 100% 15
1 Winter Burst Ice Special 160 90% 5
1 Ice Hammer Ice Physical 100 95% 10
1 Hibernation Ice Status 0 0% 15
1 Icy Terrain Ice Status 0 0% 10
1 Primal Noise Sound Special 75 95% 10
1 Snow Fort Ice Status 0 0% 20
1 Freezing Wave Water Special 95 95% 10
1 Superpower Fighting Physical 120 100% 5
1 Aqua Jet Water Physical 40 100% 20
1 Shiver Ice Status 0 0% 20
1 Ice Sport Ice Status 0 0% 15
1 Powder Snow Ice Special 40 100% 25
1 Growl Sound Status 0 100% 40
5 Bide Normal Physical 1 0% 10
8 Icy Wind Ice Special 55 95% 15
12 Fury Swipes Normal Physical 18 85% 15
15 Endure Normal Status 0 0% 10
20 Waterfall Water Physical 85 95% 15
22 Charm Fairy Status 0 100% 20
25 Flail Normal Physical 1 100% 15
27 Swagger Normal Status 0 90% 15
30 Slash Normal Physical 70 100% 20
33 Night Slash Dark Physical 70 100% 15
37 Icicle Crash Ice Physical 85 90% 10
38 Bear Hug Normal Physical 65 90% 10
41 Rest Psychic Status 0 0% 10
45 Blizzard Ice Special 120 70% 5
47 Hail Ice Status 0 0% 10
50 Thrash Normal Physical 120 100% 10
56 Belly Flop Water Physical 1 100% 10
60 Sheer Cold Ice Special 1 30% 5
64 Play Rough Fairy Physical 90 90% 10
69 Close Combat Fighting Physical 120 100% 5
75 Cool Down Ice Status 0 0% 5
100 Hiberslam Ice Physical 70 90% 5
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Frost Breath Ice Special 50 90% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Cyclone Punch Wind Physical 75 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Aerial Ace Flying Physical 60 0% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 614 614b GenderM 614s 614sb




Trivia[]

Where the fuck do i find you?

Origin[]

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