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Zenchamp #3983: Zenchamp
Pokémon
#3985: Cannonbell Cannonbell
File:3984MS.gif
Bellpowder
Flower Pokémon
#3984
Type
Fire
Unknown
Ability
White Smoke
Hidden Abilities
Flame Body
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Grass
Hatch time
5355 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
8.8 lbs. 4.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Bellpowder is a Fire-type Pokemon. It evolves into Cannonbell starting at level 21.

Pokédex entry

Pokédex entry
Countless Bellpowder are locked within cages, the military taking advantage of the gunpowder they cough up.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 75
72 - 139 139 - 273
Defense: 35
36 - 95 67 - 185
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 30
31 - 90 58 - 174
Speed: 40
40 - 101 76 - 196
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Growth Normal Status 0 0% 40
6 SmokeScreen Normal Status 0 100% 20
9 Ember Fire Special 40 100% 25
11 Smog Poison Special 20 70% 20
14 Will-O-Wisp Fire Status 0 75% 15
16 Fireworks Fire Special 25 90% 20
18 Mud Bomb Ground Special 65 90% 15
21 Uproar Normal Special 90 100% 10
24 Amnesia Psychic Status 0 0% 20
29 Flame Burst Fire Special 70 100% 15
35 Selfdestruct Normal Physical 200 100% 5
38 Gasoline Fire Status 0 90% 10
  • Bold indicates a move that gets STAB when used by Bellpowder
  • Italic indicates a move that gets STAB only when used by an evolution of Bellpowder
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Nectar Tap Bug Status 0 0% 10
Compost Grass Status 0 0% 5
Snack Bait Food Status 0 70% 5
Water Spout Water Special 150 100% 5
Eruption Fire Special 150 100% 5
Razor Lead Steel Physical 55 95% 25
Bullet Seed Grass Physical 25 100% 30
Clear Smog Poison Special 50 0% 15
Encore Normal Status 0 100% 5
Giga Drain Grass Special 80 100% 10
Ingrain Grass Status 0 0% 20
Leech Life Bug Physical 75 100% 15
Magical Leaf Grass Special 60 0% 20
Natural Gift Normal Physical 1 100% 15
Power Whip Grass Physical 120 85% 10
Synthesis Grass Status 0 0% 5
Tickle Normal Status 0 100% 20
Weather Ball Normal Special 50 100% 10
Worry Seed Grass Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Bellpowder
  • Italic indicates a move that gets STAB only when used by an evolution of Bellpowder
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Bellpowder

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Bellpowder
  • Italic indicates a move that gets STAB only when used by an evolution of Bellpowder
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3984s.png File:3984sb.png




Trivia[]

Origin[]

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