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This page was last updated to the Final Version.

Machamp #068: Machamp
Pokémon
#070: Weepinbell Weepinbell
069MS
Bellsprout
Flower Pokémon
#069
069
Type
Grass Poison
Unknown
Abilities
Chlorophyll or Flytrap
Hidden Abilities
Gluttony
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Grass
Hatch time
5355 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
8.8 lbs. 4.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
70

Bellsprout is a Grass/Poison dual type Pokemon. It evolves into Weepinbell starting at level 21. It evolves into Shang Bellsprout during the day, while holding a(n) Mist Stone. It evolves into Weepinbarf during the day, while holding a(n) Greasy Dust. It evolves into Bellscrop during the day, while holding a(n) Common Planter.

Pokédex entry

Pokédex entry
A Bellsprout's thin and flexible body lets it bend and sway to avoid any attack, however strong it may be. From its mouth, it leaks a fluid that melts even indian elephants.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Grass Place 1 (Cave), ROUTE 24 (LandDay), ROUTE 25 (LandDay),
Uncommon ROUTE 7 (Land), ROUTE 5 (Land), ROUTE 13 (Land), ROUTE 14 (Land), ROUTE 15 right (Land), ROUTE 6 (Land), ROUTE 12 (Land), ROUTE 12 lavender (Land),
Fossil
Rare ROUTE 24 (LandNight), ROUTE 25 (LandNight),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 75
72 - 139 139 - 273
Defense: 35
36 - 95 67 - 185
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 30
31 - 90 58 - 174
Speed: 40
40 - 101 76 - 196
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bug Bite Bug Physical 60 100% 20
1 Bite Dark Physical 60 100% 25
1 Vine Whip Grass Physical 35 100% 15
1 Growth Normal Status 0 0% 40
4 Wrap Normal Physical 20 90% 20
6 Razor Leaf Grass Physical 55 95% 25
9 Lovely Kiss Normal Status 0 90% 10
11 Sleep Powder Grass Status 0 75% 15
13 PoisonPowder Poison Status 0 75% 35
14 Stun Spore Grass Status 0 75% 30
16 Acid Poison Special 40 100% 30
19 Vine Hold Grass Physical 65 90% 20
22 Knock Off Dark Physical 65 100% 20
24 Poison Spit Poison Special 40 100% 30
25 Sweet Scent Grass Status 0 100% 20
27 Gastro Acid Poison Status 0 100% 10
31 Slam Normal Physical 80 75% 20
35 Wring Out Normal Special 1 100% 5
  • Bold indicates a move that gets STAB when used by Bellsprout
  • Italic indicates a move that gets STAB only when used by an evolution of Bellsprout
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Nectar Tap Bug Status 0 0% 10
Compost Grass Status 0 0% 5
Snack Bait Food Status 0 70% 5
Water Spout Water Special 150 100% 5
Eruption Fire Special 150 100% 5
Razor Lead Steel Physical 55 95% 25
Bullet Seed Grass Physical 25 100% 30
Clear Smog Poison Special 50 0% 15
Encore Normal Status 0 100% 5
Giga Drain Grass Special 80 100% 10
Ingrain Grass Status 0 0% 20
Leech Life Bug Physical 75 100% 15
Magical Leaf Grass Special 60 0% 20
Natural Gift Normal Physical 1 100% 15
Power Whip Grass Physical 120 85% 10
Synthesis Grass Status 0 0% 5
Tickle Normal Status 0 100% 20
Weather Ball Normal Special 50 100% 10
Worry Seed Grass Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Bellsprout
  • Italic indicates a move that gets STAB only when used by an evolution of Bellsprout
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Bellsprout

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Reflect Psychic Status 0 0% 20
Flash Light Status 0 100% 20
Leech Life Bug Physical 75 100% 15
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Gastro Acid Poison Status 0 100% 10
Protect Normal Status 0 0% 10
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
Grassy Terrain Grass Status 0 0% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Seed Bomb Grass Physical 80 100% 15
Swords Dance Normal Status 0 0% 30
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Worry Seed Grass Status 0 100% 10
Venoshock Poison Special 65 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Bellsprout
  • Italic indicates a move that gets STAB only when used by an evolution of Bellsprout
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 069 069b GenderM 069s 069sb




Trivia[]

Where the fuck do i find you?

Origin[]

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