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This page was last updated to the Final Version.

Lanculain #1406: Lanculain
Pokémon
#1408: Ballim Ballim
File:1407MS.gif
Bersercules
Berserker Pokémon
#1407
Type
Fighting Divine
Unknown
Abilities
Regenerator or Regenerator
Hidden Abilities
Wonder Skin
Gender ratio
100% male
Catch rate
35 (4.6%)
Breeding
Egg group
Undiscovered
Hatch time
5355 steps
Height
13'5" 4.1 m
0'0" 0 m
Weight
736.3 lbs. 334.0 kg
0 lbs. 0 kg
Base experience yield
222
Leveling rate
Slow
EV yield
Total: 3
1
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Black
Base friendship
25

Bersercules is a Fighting/Divine dual type Pokemon.


Pokédex entry

Pokédex entry
he strong but die a lot but dont atully die

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 122
114 - 191 224 - 377
Defense: 126
117 - 195 231 - 386
Sp.Atk: 67
64 - 130 125 - 256
Sp.Def: 109
102 - 177 200 - 348
Speed: 100
94 - 167 184 - 328
Total: 634   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Honor Bind Divine Physical 75 95% 10
1 Leer Normal Status 0 100% 30
1 Rock Throw Rock Physical 50 95% 15
1 Slam Normal Physical 80 75% 20
1 Growl Sound Status 0 100% 40
5 Mega Punch Normal Physical 80 85% 20
7 Bulldoze Ground Physical 60 100% 20
11 Mega Kick Normal Physical 120 75% 5
14 Roar Sound Status 0 100% 20
17 Mach Punch Fighting Physical 40 100% 30
20 Iron Defense Steel Status 0 0% 15
23 Magnitude Ground Physical 1 100% 30
27 Submission Fighting Physical 90 100% 15
30 Body Slam Normal Physical 85 100% 15
33 Divine Protection Divine Status 0 0% 3
37 Heavy Slam Steel Physical 1 100% 10
40 Double-Edge Normal Physical 120 100% 15
44 Focus Punch Fighting Physical 150 100% 20
48 Belly Drum Normal Status 0 0% 10
52 Superpower Fighting Physical 120 100% 5
56 Close Combat Fighting Physical 120 100% 5
60 God Hand Divine Physical 120 90% 4
65 Earthquake Ground Physical 100 100% 10
70 Gigantomachia Divine Physical 180 90% 5
85 Fury Fighting Physical 110 90% 5
90 Mad Epiphany Chaos Status 0 0% 5
95 Nine Lives Fighting Physical 9 90% 9
  • Bold indicates a move that gets STAB when used by Bersercules
  • Italic indicates a move that gets STAB only when used by an evolution of Bersercules
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Stone Edge Rock Physical 100 80% 5
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wake-Up Slap Fighting Physical 60 100% 10
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Low Sweep Fighting Physical 60 100% 20
Wild Charge Electric Physical 100 100% 15
Safeguard Normal Status 0 0% 25
Brutal Swing Dark Physical 60 100% 25
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Rock Smash Fighting Physical 50 100% 15
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Work Up Normal Status 0 0% 30
  • Bold indicates a move that gets STAB when used by Bersercules
  • Italic indicates a move that gets STAB only when used by an evolution of Bersercules
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Bersercules is a portmanteau from "Berserker" and "Hercules"

Origin[]

Bersercules is based on Hercules which is a hero from the Greek Mythology


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