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Beta Hippowdon #4183: Beta Hippowdon
Pokémon
#4185: Beta Finneon Beta Finneon
File:4184MS.gif
Beta Carnivine
Bug Catcher Pokémon
#4184
Type
Grass
Unknown
Ability
Flytrap
Hidden Abilities
Arena Trap
Gender ratio
50% / 50%
Catch rate
200 (26.1%)
Breeding
Egg group
Grass
Hatch time
6630 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
59.5 lbs. 27.0 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Beta Carnivine is a Grass-type Pokemon. It evolves from Carnivine while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 84
144 - 191 278 - 372
Attack: 90
85 - 156 166 - 306
Defense: 82
78 - 147 152 - 289
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 82
78 - 147 152 - 289
Speed: 46
45 - 107 87 - 210
Total: 484   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rapid Growth Grass Special 100 85% 10
1 Throat Chop Dark Physical 80 100% 15
1 Poison Fang Poison Physical 65 100% 15
1 Vine Chain Grass Physical 70 0% 10
1 Vine Hold Grass Physical 65 90% 20
1 Bug Bite Bug Physical 60 100% 20
1 Uproot Grass Physical 170 100% 5
1 Bright Moss Grass Status 0 0% 20
1 Bind Normal Physical 65 90% 20
1 Growth Normal Status 0 0% 40
3 Bite Dark Physical 60 100% 25
6 Vine Whip Grass Physical 35 100% 15
10 Bullet Seed Grass Physical 25 100% 30
13 Sweet Scent Grass Status 0 100% 20
17 Ingrain Grass Status 0 0% 20
20 Faint Attack Dark Physical 60 0% 20
23 GrassWhistle Grass Status 0 70% 15
27 Leaf Tornado Grass Special 65 90% 10
30 Seed Bomb Grass Physical 80 100% 15
33 Stockpile Normal Status 0 0% 20
33 Spit Up Normal Special 1 100% 10
33 Swallow Food Status 0 0% 10
36 Crunch Dark Physical 80 100% 15
39 Wring Out Normal Special 1 100% 5
41 Fly Trap Grass Physical 90 100% 15
44 Leech Life Bug Physical 75 100% 15
48 Power Whip Grass Physical 120 85% 10
54 Grassy Terrain Grass Status 0 0% 10
80 Leaf Storm Grass Special 140 90% 5
90 Predation Plant Grass Physical 75 95% 10
  • Bold indicates a move that gets STAB when used by Beta Carnivine
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Carnivine
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Devastate Dark Physical 120 80% 5
Giga Drain Grass Special 80 100% 10
GrassWhistle Grass Status 0 70% 15
Leech Seed Grass Status 0 90% 10
Magical Leaf Grass Special 60 0% 20
Rage Powder Bug Status 0 0% 20
Razor Leaf Grass Physical 55 95% 25
Slam Normal Physical 80 75% 20
Sleep Powder Grass Status 0 75% 15
Stun Spore Grass Status 0 75% 30
Synthesis Grass Status 0 0% 5
Worry Seed Grass Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Beta Carnivine
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Carnivine
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Beta Carnivine

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Flash Light Status 0 100% 20
Leech Life Bug Physical 75 100% 15
Wake-Up Slap Fighting Physical 60 100% 10
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Gastro Acid Poison Status 0 100% 10
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
Grassy Terrain Grass Status 0 0% 10
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Bind Normal Physical 65 90% 20
Seed Bomb Grass Physical 80 100% 15
Swords Dance Normal Status 0 0% 30
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Worry Seed Grass Status 0 100% 10
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Beta Carnivine
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Carnivine
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4184s.png File:4184sb.png




Trivia[]

Origin[]

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