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Beta Hoothoot #3389: Beta Hoothoot
Pokémon
#3391: Beta Mantine 2 Beta Mantine 2
File:3390MS.gif
Beta Mantine
Kite Pokémon
#3390
3390
Type
Water Flying
Unknown
Abilities
Swift Swim or Water Absorb
Hidden Abilities
Water Veil
Gender ratio
50% / 50%
Catch rate
25 (3.3%)
Breeding
Egg group
Water1
Hatch time
6630 steps
Height
6'10" 2.1 m
0'0" 0 m
Weight
485 lbs. 220.0 kg
0 lbs. 0 kg
Base experience yield
163
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Beta Mantine is a Water/Flying dual type Pokemon. It evolves from Mantyke during the day, while holding a(n) Beta Stone.

Pokédex entry

Pokédex entry
On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 40
40 - 101 76 - 196
Defense: 70
67 - 134 130 - 262
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 140
130 - 211 256 - 416
Speed: 70
67 - 134 130 - 262
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Body Press Fighting Physical 80 100% 10
1 Rock Blast Rock Physical 25 90% 10
1 Assurance Dark Physical 55 100% 10
1 Glide Flying Physical 50 100% 15
1 Discharge Electric Special 80 100% 15
1 Whirlpool Water Special 45 95% 15
1 Roost Flying Status 0 0% 10
1 Psybeam Psychic Special 65 100% 20
1 Bullet Seed Grass Physical 25 100% 30
1 Signal Beam Bug Special 75 100% 15
1 Flying Sport Flying Status 0 0% 15
1 Tackle Normal Physical 50 100% 35
1 Water Gun Water Special 40 100% 25
1 Supersonic Sound Status 0 55% 20
1 BubbleBeam Water Special 65 100% 20
3 Supersonic Sound Status 0 55% 20
7 BubbleBeam Water Special 65 100% 20
11 Confuse Ray Ghost Status 0 100% 10
14 Wing Attack Flying Physical 60 100% 35
16 Headbutt Normal Physical 70 100% 15
19 Water Pulse Water Special 60 100% 20
23 Wide Guard Rock Status 0 0% 10
27 Take Down Normal Physical 90 85% 20
32 Micro Missiles Tech Physical 25 90% 10
36 Air Slash Flying Special 75 95% 20
39 Aqua Ring Water Status 0 0% 20
46 Bounce Flying Physical 85 90% 10
49 Hydro Pump Water Special 120 80% 5
51 Steady Wind Flying Status 0 0% 10
55 Hurricane Flying Special 120 70% 10
77 Thunder Electric Special 120 70% 10
100 Aeroblast Flying Special 100 95% 5
  • Bold indicates a move that gets STAB when used by Beta Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Mantine
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Flamethrower Fire Special 95 100% 15
Amnesia Psychic Status 0 0% 20
Haze Ice Status 0 0% 30
Hydro Pump Water Special 120 80% 5
Mirror Coat Psychic Special 1 100% 20
Mud Sport Ground Status 0 0% 15
Slam Normal Physical 80 75% 20
Splash Normal Status 0 0% 40
Twister Dragon Special 40 100% 20
Water Sport Water Status 0 0% 15
Wide Guard Rock Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Beta Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Mantine
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Beta Mantine

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Tailwind Flying Status 0 0% 30
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Bullet Seed Grass Physical 25 100% 30
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Iron Head Steel Physical 80 100% 15
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Aqua Tail Water Physical 90 90% 10
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Gunk Shot Poison Physical 120 70% 5
Seed Bomb Grass Physical 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Steel Wing Steel Physical 70 95% 25
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Beta Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Mantine
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3390 3390b GenderM File:3390s.png File:3390sb.png




Trivia[]

Origin[]

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