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This page was last updated to the Final Version.

Amerimutt #1494: Amerimutt
Pokémon
#1496: Beta Octillery Beta Octillery
Beta Remoraid
Jet Pokémon
#1495
Type
Water Steel
Unknown
Abilities
Hustle or Sniper
Hidden Abilities
Moody
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
26.5 lbs. 12.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Beta Remoraid is a Water/Steel dual type Pokemon. It evolves from Remoraid while exposed to a(n) Beta Stone. It evolves into Beta Octillery starting at level 25.

Pokédex entry

Pokédex entry
A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 65
63 - 128 121 - 251
Defense: 35
36 - 95 67 - 185
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 35
36 - 95 67 - 185
Speed: 65
63 - 128 121 - 251
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Gun Water Special 40 100% 25
6 Lock-On Normal Status 0 0% 5
10 Psybeam Psychic Special 65 100% 20
14 Aurora Beam Ice Special 65 100% 20
18 BubbleBeam Water Special 65 100% 20
22 Focus Energy Normal Status 0 0% 30
26 Water Pulse Water Special 60 100% 20
30 Signal Beam Bug Special 75 100% 15
34 Ice Beam Ice Special 95 100% 10
38 Bullet Seed Grass Physical 25 100% 30
42 Hydro Pump Water Special 120 80% 5
46 Hyper Beam Normal Special 150 90% 5
50 Soak Water Status 0 0% 20
55 Aimed Shot Normal Physical 60 0% 5
65 Torpedo Water Physical 120 95% 10
  • Bold indicates a move that gets STAB when used by Beta Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Remoraid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray Poison Special 40 100% 20
Aurora Beam Ice Special 65 100% 20
Flail Normal Physical 1 100% 15
Haze Ice Status 0 0% 30
Mud Shot Ground Special 60 95% 15
Octazooka Water Special 75 95% 10
Rock Blast Rock Physical 25 90% 10
Screech Sound Status 0 90% 40
Snore Normal Special 60 100% 15
Supersonic Sound Status 0 55% 20
Swift Normal Special 60 0% 20
Water Pulse Water Special 60 100% 20
Water Spout Water Special 150 100% 5
  • Bold indicates a move that gets STAB when used by Beta Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Remoraid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Beta Remoraid

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Tropical Wave Water Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Beta Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Remoraid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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