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Beta Venusaur #1640: Beta Venusaur
Pokémon
#1642: Arrw A Arrw A
File:1641MS.gif
Beta Seel
Sea Lion Pokémon
#1641
1641
Type
Water Ice
Unknown
Abilities
Thick Fat or Snow Rush
Hidden Abilities
Ice Body
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
198.4 lbs. 90.0 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Beta Seel is a Water/Ice dual type Pokemon. It evolves from Seel while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 115
108 - 183 211 - 361
Defense: 99
93 - 166 182 - 326
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 90
85 - 156 166 - 306
Speed: 98
92 - 165 180 - 324
Total: 557   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Headbutt Normal Physical 70 100% 15
3 Growl Sound Status 0 100% 40
7 Fin Slap Water Physical 50 100% 35
11 Icy Wind Ice Special 55 95% 15
13 Encore Normal Status 0 100% 5
17 Ice Shard Ice Physical 40 100% 30
21 Rest Psychic Status 0 0% 10
23 Aqua Ring Water Status 0 0% 20
27 Aurora Beam Ice Special 65 100% 20
31 Aqua Jet Water Physical 40 100% 20
33 Brine Water Special 65 100% 10
37 Icicles Ice Status 0 0% 20
41 Dive Water Physical 100 100% 10
43 Aqua Tail Water Physical 90 90% 10
47 Ice Beam Ice Special 95 100% 10
51 Safeguard Normal Status 0 0% 25
53 Hail Ice Status 0 0% 10
57 Arctic Crash Ice Physical 120 100% 15
60 Iron Tusks Steel Physical 140 90% 10
64 Aurora Veil Ice Status 0 0% 10
70 Packed Ice Ice Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Beta Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Seel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
High Tide Water Status 0 0% 5
Disable Normal Status 0 100% 20
Encore Normal Status 0 100% 5
Fake Out Normal Physical 40 100% 10
Horn Drill Bone Physical 1 30% 5
Icicle Spear Ice Physical 25 100% 30
Iron Tail Steel Physical 100 80% 15
Lick Ghost Physical 20 100% 30
Perish Song Sound Status 0 0% 5
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Sleep Talk Normal Status 0 0% 10
Spit Up Normal Special 1 100% 10
Stockpile Normal Status 0 0% 20
Swallow Food Status 0 0% 10
Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Beta Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Seel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Beta Seel

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Tropical Wave Water Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Beta Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Beta Seel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1641 1641b GenderM 1641s 1641sb




Trivia[]

Where the fuck do i find you?

Origin[]

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