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Roosteratrice #1663: Roosteratrice
Pokémon
#1665: Amorvian Amorvian
File:1664MS.gif
Birttle
Glass Swan Pokémon
#1664
1664
Type
Glass Flying
Unknown
Abilities
Weak Armor or Clear Body
Hidden Abilities
Filter
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Flying
Hatch time
4080 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
46.7 lbs. 21.2 kg
0 lbs. 0 kg
Base experience yield
52
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Birttle is a Glass/Flying dual type Pokemon. It evolves into Amorvian starting at level 29.

Pokédex entry

Pokédex entry
Its body is completley still yet it can still fly. It is very powerful but fragile.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 33
93 - 140 176 - 270
Attack: 50
49 - 112 94 - 218
Defense: 25
27 - 84 49 - 163
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 56
54 - 118 105 - 232
Speed: 68
65 - 132 126 - 258
Total: 307   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ¼×
Ghost ½×
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Gust Flying Special 40 100% 35
5 Chirp Flying Special 40 95% 10
7 Glass Scrape Glass Status 0 85% 20
10 Defog Flying Status 0 0% 15
13 Air Cutter Flying Special 60 95% 25
17 Mirror Shot Glass Special 65 95% 10
20 Mirror Move Flying Status 0 0% 20
24 Whirlwind Wind Status 0 100% 20
25 Speedy Glass Glass Special 40 100% 30
27 Shatter Beam Glass Special 90 85% 20
30 Flash Cannon Steel Special 90 100% 15
33 Air Slash Flying Special 75 95% 20
35 Extrasensory Psychic Special 80 100% 30
37 Hyper Voice Normal Special 90 100% 10
41 Light Arrow Light Special 90 90% 10
44 Power Gem Rock Special 80 100% 20
47 Shatter Body Glass Status 0 0% 15
51 Hurricane Flying Special 120 70% 10
55 Steady Wind Flying Status 0 0% 10
57 Glass Cannon Glass Special 110 80% 5
67 Glass Storm Glass Special 140 100% 10
  • Bold indicates a move that gets STAB when used by Birttle
  • Italic indicates a move that gets STAB only when used by an evolution of Birttle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status 0 0% 30
Defog Flying Status 0 0% 15
Faint Attack Dark Physical 60 0% 20
FeatherDance Flying Status 0 100% 15
Mirror Move Flying Status 0 0% 20
Night Shade Ghost Special 1 100% 15
Sky Attack Flying Physical 150 90% 5
Supersonic Sound Status 0 55% 20
Whirlwind Wind Status 0 100% 20
Wing Attack Flying Physical 60 100% 35
  • Bold indicates a move that gets STAB when used by Birttle
  • Italic indicates a move that gets STAB only when used by an evolution of Birttle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Birttle

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Birttle
  • Italic indicates a move that gets STAB only when used by an evolution of Birttle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1664 1664b GenderM 1664s 1664sb




Trivia[]

Origin[]

Birttle is based on glass swans.

Birttle is a combination of bird and bottle.

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