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This page was last updated to the Final Version.

Bomberman #4653: Bomberman
Pokémon
#4655: Sora Sora
Black Mage
Black Mage Pokémon
#4654
Type
Magic
Unknown
Ability
Pro
Hidden Abilities
Competitive
Gender ratio
100% male
Catch rate
78 (10.2%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
45.2 lbs. 20.5 kg
0 lbs. 0 kg
Base experience yield
200
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Pink
Base friendship
70

Black Mage is a Magic-type Pokemon.


Pokédex entry

Pokédex entry
This is a black thing, isn't it?

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Magnet
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 66
126 - 173 242 - 336
Attack: 100
94 - 167 184 - 328
Defense: 60
58 - 123 112 - 240
Sp.Atk: 130
121 - 200 238 - 394
Sp.Def: 100
94 - 167 184 - 328
Speed: 60
58 - 123 112 - 240
Total: 516   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Teleport Psychic Status 0 0% 20
1 Ceremony Magic Status 0 0% 25
1 Quick Spell Magic Special 40 100% 30
5 Swift Normal Special 60 0% 20
10 Fury Attack Bone Physical 15 90% 20
14 Power Hex Magic Physical 65 100% 25
17 Timestop Time Status 0 65% 5
20 Metronome Normal Status 0 0% 20
23 Toxic Poison Status 0 90% 10
25 Meteor Shower Cosmic Special 25 90% 20
27 Apport Magic Physical 90 100% 10
30 Goblin Punch Fairy Physical 70 95% 5
32 Shadow Ball Ghost Special 80 100% 15
34 Staff Smash Magic Physical 80 100% 20
35 Spell Orb Magic Special 80 95% 10
40 Petrify Rock Special 70 85% 10
43 Surf Water Special 95 100% 15
45 Ice Beam Ice Special 95 100% 10
45 Thunderbolt Electric Special 95 100% 15
45 Flamethrower Fire Special 95 100% 15
47 Dark Pulse Dark Special 80 100% 15
50 Arcane Bolt Magic Special 120 85% 5
54 Confuse Ray Ghost Status 0 100% 10
60 Fire Blast Fire Special 120 85% 5
60 Blizzard Ice Special 120 70% 5
60 Thunder Electric Special 120 70% 10
75 Murmur Ghost Status 0 85% 5
90 Solidify Rock Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Black Mage
  • Italic indicates a move that gets STAB only when used by an evolution of Black Mage
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bide Normal Physical 1 0% 10
Pain Split Normal Status 0 0% 20
Counter Fighting Physical 1 100% 20
  • Bold indicates a move that gets STAB when used by Black Mage
  • Italic indicates a move that gets STAB only when used by an evolution of Black Mage
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Black Mage

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Black Mage
  • Italic indicates a move that gets STAB only when used by an evolution of Black Mage
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4654s.png File:4654sb.png




Trivia[]

Origin[]

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