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This page was last updated to the Final Version.

Tardida #1721: Tardida
Pokémon
#1723: Hidenblim Hidenblim
File:1722MS.gif
Blimy
Blimp Pokémon
#1722
Type
Steel Wind
Unknown
Ability
Levitate
Hidden Abilities
Levitate
Gender ratio
50% / 50%
Catch rate
180 (23.5%)
Breeding
Egg groups
Amorphous and Mineral
Hatch time
6630 steps
Height
9'10" 3.0 m
0'0" 0 m
Weight
225.8 lbs. 102.4 kg
0 lbs. 0 kg
Base experience yield
87
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
35

Blimy is a Steel/Wind dual type Pokemon. It evolves into Hidenblim starting at level 36.

Pokédex entry

Pokédex entry
They fly a lot and they are blimp.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 33
34 - 93 63 - 181
Defense: 70
67 - 134 130 - 262
Sp.Atk: 63
61 - 126 117 - 247
Sp.Def: 55
54 - 117 103 - 229
Speed: 70
67 - 134 130 - 262
Total: 341   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Breeze Wind Special 40 100% 35
1 Harden Normal Status 0 0% 30
5 Autotomize Steel Status 0 0% 15
9 Quick Silver Steel Special 40 100% 20
12 Metal Sound Steel Status 0 85% 40
15 Gale Wind Special 65 100% 20
18 Flash Volley Steel Special 20 90% 20
20 Selfdestruct Normal Physical 200 100% 5
23 Crash Landing Flying Physical 1 100% 10
25 Hydrogen Gun Wind Special 25 90% 20
27 Bunker Beam Steel Special 75 95% 10
30 Air Slash Flying Special 75 95% 20
34 Thermal Wind Special 80 95% 15
37 Destiny Bond Ghost Status 0 0% 1
40 Flash Cannon Steel Special 90 100% 15
44 Tempest Wind Status 0 0% 10
47 Overheat Fire Special 140 90% 5
50 Explosion Normal Physical 250 100% 5
53 Tailwind Flying Status 0 0% 30
57 Typhoon Wind Special 140 90% 5
65 Mend Steel Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Blimy
  • Italic indicates a move that gets STAB only when used by an evolution of Blimy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Air Pressure Wind Status 0 100% 10
Curse Ghost Status 0 0% 10
Destiny Bond Ghost Status 0 0% 1
Imprison Psychic Status 0 0% 10
Memento Dark Status 0 100% 10
Nasty Plot Dark Status 0 0% 20
Ominous Wind Ghost Special 60 100% 5
Screech Sound Status 0 90% 40
Shadow Sneak Ghost Physical 40 100% 30
Skill Swap Psychic Status 0 0% 10
Spite Ghost Status 0 100% 10
Sucker Punch Dark Physical 80 95% 10
Wonder Room Psychic Status 0 0% 10
Bunker Crash Steel Physical 60 95% 10
  • Bold indicates a move that gets STAB when used by Blimy
  • Italic indicates a move that gets STAB only when used by an evolution of Blimy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Blimy

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Blimy
  • Italic indicates a move that gets STAB only when used by an evolution of Blimy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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