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Tiwisone #1469: Tiwisone
Pokémon
#1471: Cacemon Cacemon
File:1470MS.gif
Bouldars
Creation Pokémon
#1470
1470
Type
Steel Blood
Unknown
Abilities
Stamina or Damp
Hidden Abilities
Adaptability
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Mineral and Amorphous
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
281.1 lbs. 127.5 kg
0 lbs. 0 kg
Base experience yield
180
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Bouldars is a Steel/Blood dual type Pokemon.


Pokédex entry

Pokédex entry
Bouldars appears to be a natural animal on Mars.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Lagging Tail
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Mars 7 (Cave),
Uncommon Mars Mine 1 (Cave), Mars Mine 3 (Cave), Mars Mine 2 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 111
171 - 218 332 - 426
Attack: 90
85 - 156 166 - 306
Defense: 134
125 - 204 245 - 403
Sp.Atk: 22
24 - 81 44 - 157
Sp.Def: 55
54 - 117 103 - 229
Speed: 22
24 - 81 44 - 157
Total: 434   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Fortify Ally Steel Status 0 0% 15
1 Streamline Steel Status 0 0% 20
1 Blood Rain Blood Status 0 0% 10
1 Scrap Metal Steel Status 0 0% 20
1 Spiked Armor Steel Status 0 0% 10
1 Tackle Normal Physical 50 100% 35
1 Metal Claw Steel Physical 50 95% 35
7 Glare Normal Status 0 90% 30
10 Blood Drain Blood Special 65 90% 10
13 Rollout Rock Physical 30 90% 20
17 Scary Face Fear Status 0 100% 10
21 Magnitude Ground Physical 1 100% 30
25 Magnet Bomb Steel Physical 60 0% 20
29 Mean Look Fear Status 0 0% 15
32 Body Slam Normal Physical 85 100% 15
37 Pure Fear Fear Special 120 80% 5
43 Rock Slide Rock Physical 75 90% 10
47 Gyro Ball Steel Physical 1 100% 5
50 Fissure Ground Physical 1 30% 5
55 Meteor Mash Steel Physical 100 85% 10
58 Fell Blood Blood Physical 65 100% 10
67 Horoscope Normal Status 0 0% 8
70 Solidify Rock Status 0 0% 5
80 Indestructible Steel Status 0 0% 4
100 Armor Crash Steel Physical 90 90% 10
  • Bold indicates a move that gets STAB when used by Bouldars
  • Italic indicates a move that gets STAB only when used by an evolution of Bouldars
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Belly Drum Normal Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status 0 0% 10
Hammer Arm Fighting Physical 100 90% 10
Magnitude Ground Physical 1 100% 30
Muddy Water Water Special 95 85% 10
Sleep Talk Normal Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Snore Normal Special 60 100% 15
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Bouldars
  • Italic indicates a move that gets STAB only when used by an evolution of Bouldars
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Bouldars

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Pure Fear Fear Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Bouldars
  • Italic indicates a move that gets STAB only when used by an evolution of Bouldars
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1470 1470b GenderM 1470s 1470sb




Trivia[]

Origin[]