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This page was last updated to the Final Version.

Mystiarrow #1840: Mystiarrow
Pokémon
#1842: Risatsuki Risatsuki
1841MS
Bowser
Bowser Pokémon
#1841
1841
Type
Fire Cosmic
Unknown
Abilities
Rough Skin or Battle Armor
Hidden Abilities
Blaze
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
5355 steps
Height
10'5" 3.2 m
0'0" 0 m
Weight
1026.3 lbs. 465.5 kg
0 lbs. 0 kg
Base experience yield
177
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Bowser is a Fire/Cosmic dual type Pokemon. It evolves into Bowser Koobala during the day, while holding a(n) Uranium. It evolves into MechaBowserStatue at night, if holding a(n) Hard Stone. It evolves into Bowser Statue during the day, while holding a(n) Hard Stone. It evolves into Fury Bowser at night, if holding a(n) Mist Stone. It evolves into Shrowser during the day, while holding a(n) The Star. It evolves into DrBowser during the day, while holding a(n) Full Restore. It evolves into CakeBowser during the day, while holding a(n) Sauce. It evolves into Bowletta during the day, while holding a(n) Magic Wand. It evolves into Bowletta at night, if holding a(n) Magic Wand. It evolves into SkylanderBowser during the day, while holding a(n) Plastic Piece. It evolves into AmiiboBowser at night, if holding a(n) Plastic Piece. It evolves into PaperBowser during the day, while holding a(n) Page. It evolves into PaperBowser at night, if holding a(n) Page. It evolves into Kart Bowser if your party also has a(n) Tiroar. It evolves into Kart Bowser if your party also has a(n) Wheelus. It evolves into Metal Bowser at night, if holding a(n) Metal Coat. It evolves into Metal Bowser during the day, while holding a(n) Metal Coat. It evolves into Dark Bowser while exposed to a(n) Dusk Stone. It evolves into Bowsette during the day, while holding a(n) Heart Scale. It evolves into Bowsette at night, if holding a(n) Heart Scale. It evolves into Dry Bowser during the day, while holding a(n) Rare Bone. It evolves into Dry Bowser at night, if holding a(n) Rare Bone. It evolves into Retro Bowser while exposed to a(n) Beta Stone. It evolves into MegaDragonBowser at night, if holding a(n) Dragon Fang. It evolves into Meowser if your party also has a(n) Meowth. It evolves into Meowser if your party also has a(n) Persian. It evolves into Meowser if your party also has a(n) Liepard. It evolves into Meowser if your party also has a(n) Skitty. It evolves into Meowser if your party also has a(n) Delcatty. It evolves into Meowser if your party also has a(n) Meowstic. It evolves into Meowser if your party also has a(n) Glameow. It evolves into Meowser if your party also has a(n) Purugly.

Pokédex entry

Pokédex entry
Its Bowser. He came into the game through an Ultra Wormhole, and thought he could hide from you. The wormhole made him Cosmic instead of Dragon-type.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Lagging Tail
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 115
108 - 183 211 - 361
Defense: 110
103 - 178 202 - 350
Sp.Atk: 94
89 - 160 173 - 315
Sp.Def: 80
76 - 145 148 - 284
Speed: 54
53 - 116 101 - 227
Total: 563   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Leer Normal Status 0 100% 30
1 Scratch Normal Physical 40 100% 35
1 Withdraw Water Status 0 0% 40
4 Ember Fire Special 40 100% 25
10 DragonBreath Dragon Special 60 100% 20
15 Triple Kick Fighting Physical 30 90% 10
20 Stomp Normal Physical 65 100% 20
23 Thief Dark Physical 50 100% 10
27 Fire Punch Fire Physical 75 100% 15
30 Dragon Claw Dragon Physical 80 100% 15
35 Hyperspace Hole Psychic Special 80 0% 5
40 Flamethrower Fire Special 95 100% 15
42 Hammer Arm Fighting Physical 100 90% 10
45 Nasty Plot Dark Status 0 0% 20
45 Hone Claws Dark Status 0 0% 15
50 Hyperspace Fury Cosmic Special 100 0% 5
55 DynamicPunch Fighting Physical 100 50% 5
60 Giga Impact Normal Physical 150 90% 5
65 Outrage Dragon Physical 120 100% 15
70 Spacial Rend Dragon Special 100 95% 5
80 Astronomy Cosmic Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Bowser
  • Italic indicates a move that gets STAB only when used by an evolution of Bowser
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Belly Drum Normal Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status 0 0% 10
Hammer Arm Fighting Physical 100 90% 10
Magnitude Ground Physical 1 100% 30
Muddy Water Water Special 95 85% 10
Sleep Talk Normal Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Snore Normal Special 60 100% 15
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Bowser
  • Italic indicates a move that gets STAB only when used by an evolution of Bowser
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Bowser

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Glass Blade Glass Physical 75 100% 15
Artificiaslam Plastic Physical 85 90% 25
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Fester Zombie Physical 70 95% 10
Will-O-Wisp Fire Status 0 75% 15
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Sludge Wave Poison Special 95 100% 10
Knock Off Dark Physical 65 100% 20
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Snarl Dark Special 60 95% 15
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Dragon Pulse Dragon Special 90 100% 10
Fly Flying Physical 95 95% 15
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Low Sweep Fighting Physical 60 100% 20
Gyro Ball Steel Physical 1 100% 5
Wild Charge Electric Physical 100 100% 15
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Pay Day Normal Physical 60 100% 20
Outrage Dragon Physical 120 100% 15
Brutal Swing Dark Physical 60 100% 25
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Breaking Swipe Dragon Physical 60 100% 10
Gunk Shot Poison Physical 120 70% 5
Super Fang Normal Physical 1 90% 10
Dark Pulse Dark Special 80 100% 15
Shock Wave Electric Special 60 0% 20
Dual Chop Dragon Physical 40 90% 15
Bulk Up Fighting Status 0 0% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Dragon Tail Dragon Physical 60 90% 10
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Iron Tail Steel Physical 100 80% 15
Drain Punch Fighting Physical 75 100% 10
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Bowser
  • Italic indicates a move that gets STAB only when used by an evolution of Bowser
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1841 1841b GenderM 1841s 1841sb


GenderM 1841 1 1841b 1 GenderM 1841s 1 1841sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

Giga Bowser[]

Bowser can mega evolve while it knows Outrage.

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 135
126 - 205 247 - 405
Defense: 170
157 - 244 310 - 482
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 100
94 - 167 184 - 328
Speed: 30
31 - 90 58 - 174
Total: 670   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Ability: Filter

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