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This page was last updated to the Final Version.

Miracact #752: Miracact
Pokémon
#754: Chestox Chestox
File:753MS.gif
Boxy
Mimic Pokémon
#753
Type
Wood Dark
Unknown
Abilities
Super Luck or Sturdy
Hidden Abilities
Rock Head
Gender ratio
50% / 50%
Catch rate
195 (25.5%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
148.8 lbs. 67.5 kg
0 lbs. 0 kg
Base experience yield
105
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
35

Boxy is a Wood/Dark dual type Pokemon. It evolves into Chestox starting at level 31.

Pokédex entry

Pokédex entry
tHEY DISGUISE as chests. Sometimes i wish that I could dsiguse as a chest.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Nugget
Uncommon Big Nugget
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Ankh ruins (Cave), Ankh Ruins BF (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 56
116 - 163 222 - 316
Attack: 58
56 - 121 108 - 236
Defense: 65
63 - 128 121 - 251
Sp.Atk: 48
47 - 110 90 - 214
Sp.Def: 52
51 - 114 98 - 223
Speed: 47
46 - 108 89 - 212
Total: 326   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Thief Dark Physical 50 100% 10
1 Growl Sound Status 0 100% 40
4 Astonish Ghost Physical 30 100% 15
8 Mimic Normal Status 0 0% 10
13 Pay Day Normal Physical 60 100% 20
16 Bite Dark Physical 60 100% 25
20 Wooden Defense Wood Status 0 0% 15
23 Wooden Fang Wood Physical 65 100% 15
27 Embargo Dark Status 0 100% 15
32 Curse Ghost Status 0 0% 10
34 Crunch Dark Physical 80 100% 15
38 Shadow Sneak Ghost Physical 40 100% 30
39 Avarice Dark Physical 85 95% 10
43 Pure Fear Fear Special 120 80% 5
47 Lucky Room Normal Status 0 0% 5
58 Mahogany Slam Wood Physical 110 85% 35
85 Destiny Bond Ghost Status 0 0% 1
  • Bold indicates a move that gets STAB when used by Boxy
  • Italic indicates a move that gets STAB only when used by an evolution of Boxy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Wide Guard Rock Status 0 0% 10
Gem Create Crystal Status 0 0% 5
Devastate Dark Physical 120 80% 5
Vendetta Dark Physical 65 100% 20
Acid Poison Special 40 100% 30
Block Normal Status 0 0% 20
Counter Fighting Physical 1 100% 20
Disable Normal Status 0 100% 20
DynamicPunch Fighting Physical 100 50% 5
GrassWhistle Grass Status 0 70% 15
Low Kick Fighting Physical 1 100% 20
Magical Leaf Grass Special 60 0% 20
Nasty Plot Dark Status 0 0% 20
Seed Bomb Grass Physical 80 100% 15
SmellingSalt Food Physical 60 100% 10
Switcheroo Dark Status 0 100% 10
Teeter Dance Normal Status 0 100% 20
Worry Seed Grass Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Boxy
  • Italic indicates a move that gets STAB only when used by an evolution of Boxy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Boxy

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Arboreum Wood Status 0 0% 10
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Sand Dune Ground Physical 60 100% 10
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Gunk Shot Poison Physical 120 70% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Boxy
  • Italic indicates a move that gets STAB only when used by an evolution of Boxy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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