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Popplio #1128: Popplio
Pokémon
#1130: Primarina Primarina
Brionne
Performer Pokémon
#1129
Type
Water
Unknown
Abilities
Torrent or Torrent
Hidden Abilities
Rain Dish
Gender ratio
50% / 50%
Catch rate
85 (11.1%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
19.8 lbs. 9.0 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Brionne is a Water-type Pokemon. It evolves from Popplio starting at level 17. It evolves into Primarina starting at level 34. It evolves into Kaiju Primarina while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
A skillful dancer, it creates a sequence of water balloons as it dances, and briskly bombards its enemies.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 69
66 - 133 128 - 260
Defense: 69
66 - 133 128 - 260
Sp.Atk: 91
86 - 157 168 - 309
Sp.Def: 81
77 - 146 150 - 287
Speed: 50
49 - 112 94 - 218
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Tail Whip Normal Status 0 100% 30
4 Water Gun Water Special 40 100% 25
8 Disarming Voice Fairy Special 60 0% 15
11 Baby-Doll Eyes Fairy Status 0 100% 30
15 Aqua Jet Water Physical 40 100% 20
18 Encore Normal Status 0 100% 5
20 Water Pulse Water Special 60 100% 20
23 Sing Sound Status 0 55% 15
26 DoubleSlap Normal Physical 15 90% 10
29 Siren Song Sound Special 60 90% 10
32 Hyper Voice Normal Special 90 100% 10
36 Moonblast Fairy Special 95 100% 15
39 Captivate Heart Status 0 100% 20
43 Hydro Pump Water Special 120 80% 5
46 Aqua Ring Water Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Brionne
  • Italic indicates a move that gets STAB only when used by an evolution of Brionne
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Psychic Psychic Special 90 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Retaliate Normal Physical 75 100% 5
Misty Terrain Fairy Status 0 0% 10
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Break Up Heart Physical 70 100% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Hydro Cannon Water Special 150 90% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Iron Tail Steel Physical 100 80% 15
Drain Punch Fighting Physical 75 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Brionne
  • Italic indicates a move that gets STAB only when used by an evolution of Brionne
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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