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This page was last updated to the Final Version.

Bronzor #436: Bronzor
Pokémon
#438: Bonsly Bonsly
Bronzong
Bronze Bell Pokémon
#437
Type
Steel Psychic
Unknown
Abilities
Levitate or Heatproof
Hidden Abilities
Drizzle
Gender ratio
Genderless
Catch rate
90 (11.8%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
412.3 lbs. 187.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Bronzong is a Steel/Psychic dual type Pokemon. It evolves from Bronzor starting at level 33.

Pokédex entry

Pokédex entry
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Metal Coat
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 89
84 - 155 164 - 304
Defense: 116
108 - 184 213 - 364
Sp.Atk: 79
75 - 144 146 - 282
Sp.Def: 116
108 - 184 213 - 364
Speed: 33
34 - 93 63 - 181
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ¼×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hex Ghost Special 60 100% 10
1 Weather Ball Normal Special 50 100% 10
1 Power Swap Psychic Status 0 0% 10
1 Guard Swap Psychic Status 0 0% 10
1 Speed Swap Time Status 0 0% 10
1 Body Press Fighting Physical 80 100% 10
1 Telepathy Psychic Special 60 100% 15
1 Steel Casting Steel Status 0 0% 15
1 Power Ballad Sound Special 65 100% 15
1 Construct Crash Magic Physical 80 100% 15
1 Sunny Day Fire Status 0 0% 5
1 Rain Dance Water Status 0 0% 5
1 Tackle Normal Physical 50 100% 35
1 Confusion Psychic Special 50 100% 25
1 Hypnosis Psychic Status 0 60% 20
1 Imprison Psychic Status 0 0% 10
5 Hypnosis Psychic Status 0 60% 20
9 Imprison Psychic Status 0 0% 10
11 Confuse Ray Ghost Status 0 100% 10
15 Psywave Psychic Special 1 90% 15
19 Iron Defense Steel Status 0 0% 15
21 Quick Silver Steel Special 40 100% 20
25 Safeguard Normal Status 0 0% 25
29 Future Sight Psychic Special 100 100% 10
31 Metal Sound Steel Status 0 85% 40
33 Heal Bell Normal Status 0 0% 5
36 Gyro Ball Steel Physical 1 100% 5
42 Extrasensory Psychic Special 80 100% 30
46 Payback Dark Physical 50 100% 10
52 Heal Block Psychic Status 0 100% 15
58 Heavy Slam Steel Physical 1 100% 10
61 Downpour Water Special 60 95% 10
70 Scrap Metal Steel Status 0 0% 20
100 Water Spout Water Special 150 100% 5
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzong
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
SolarBeam Grass Special 140 100% 10
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Trick Magic Status 0 100% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Recycle Normal Status 0 0% 40
Psyshock Psychic Special 80 100% 10
Iron Head Steel Physical 80 100% 15
Ethereal Ray Divine Special 70 90% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Gyro Ball Steel Physical 1 100% 5
Safeguard Normal Status 0 0% 25
Rock Polish Rock Status 0 0% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Psychic Terrain Psychic Status 0 0% 10
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Whirldive Wind Special 80 95% 25
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Payback Dark Physical 50 100% 10
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an evolution of Bronzong
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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