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Drifblim #426: Drifblim
Pokémon
#428: Lopunny Lopunny
427MS
Buneary
Rabbit Pokémon
#427
427
Type
Normal
Unknown
Abilities
Run Away or Klutz
Hidden Abilities
Limber
Gender ratio
25% / 75%
Catch rate
190 (24.8%)
Breeding
Egg groups
Field and Humanlike
Hatch time
5355 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
12.1 lbs. 5.5 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
0

Buneary is a Normal-type Pokemon. It evolves into Lopunny with high friendship.

Pokédex entry

Pokédex entry
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chople Berry
Rare Lopunnite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Field 2 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 66
63 - 129 123 - 254
Defense: 44
44 - 105 83 - 205
Sp.Atk: 44
44 - 105 83 - 205
Sp.Def: 56
54 - 118 105 - 232
Speed: 85
81 - 150 157 - 295
Total: 350   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Splash Normal Status 0 0% 40
1 Pound Normal Physical 40 100% 35
1 Defense Curl Normal Status 0 0% 40
1 Foresight Normal Status 0 0% 40
6 Endure Normal Status 0 0% 10
13 Frustration Normal Physical 1 100% 20
16 Quick Attack Normal Physical 40 100% 30
23 Jump Kick Fighting Physical 100 95% 10
26 Baton Pass Normal Status 0 0% 40
33 Agility Psychic Status 0 0% 30
36 Dizzy Punch Normal Physical 70 100% 10
43 After You Normal Status 0 0% 15
46 Charm Fairy Status 0 100% 20
50 Power Ballad Sound Special 65 100% 15
53 Entrainment Normal Status 0 100% 15
56 Bounce Flying Physical 85 90% 10
63 Healing Wish Psychic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Buneary
  • Italic indicates a move that gets STAB only when used by an evolution of Buneary
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Antiect Punch Normal Physical 70 100% 20
Censored by Fandom Heart Physical 80 90% 5
Concussion Psychic Physical 100 50% 5
Circle Throw Fighting Physical 60 90% 10
Copycat Normal Status 0 0% 20
Double Hit Normal Physical 40 90% 10
Encore Normal Status 0 100% 5
Fake Out Normal Physical 40 100% 10
Fake Tears Dark Status 0 100% 20
Fire Punch Fire Physical 75 100% 15
Flail Normal Physical 1 100% 15
Focus Punch Fighting Physical 150 100% 20
Ice Punch Ice Physical 75 100% 15
Low Kick Fighting Physical 1 100% 20
Sky Uppercut Fighting Physical 85 90% 15
Sweet Kiss Normal Status 0 80% 10
Switcheroo Dark Status 0 100% 10
ThunderPunch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Buneary
  • Italic indicates a move that gets STAB only when used by an evolution of Buneary
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Buneary

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Heal Bell Normal Status 0 0% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Rain Dance Water Status 0 0% 5
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
ThunderPunch Electric Physical 75 100% 15
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
Drain Punch Fighting Physical 75 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Buneary
  • Italic indicates a move that gets STAB only when used by an evolution of Buneary
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 427 427b GenderM 427s 427sb




Trivia[]

Origin[]

fanarts[]