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Flygon #330: Flygon
Pokémon
#332: Cacturne Cacturne
331MS
Cacnea
Cactus Pokémon
#331
331
Type
Grass
Unknown
Abilities
Sand Veil or Water Absorb
Hidden Abilities
Rough Skin
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Grass and Humanlike
Hatch time
5355 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
113.1 lbs. 51.3 kg
0 lbs. 0 kg
Base experience yield
67
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
35

Cacnea is a Grass-type Pokemon. It evolves into Cacturne if male, starting at level 32. It evolves into Maractus if female, starting at level 32. It evolves into Kaiju Cacnea while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
Cacnea live in deserts with virtually no rainfall. It battles by swinging its thick, spiked arms. Once a year, a yellow flower blooms.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Sticky Barb
Rare Prickly Thorns
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Arid Cavern (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 85
81 - 150 157 - 295
Defense: 40
40 - 101 76 - 196
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 40
40 - 101 76 - 196
Speed: 35
36 - 95 67 - 185
Total: 335   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Spiked Armor Steel Status 0 0% 10
1 Poison Sting Poison Physical 30 100% 35
1 Leer Normal Status 0 100% 30
3 Absorb Grass Special 40 100% 25
5 Growth Normal Status 0 0% 40
9 Leech Seed Grass Status 0 90% 10
13 Faint Attack Dark Physical 60 0% 20
15 Pin Missile Bug Physical 20 90% 20
19 Ingrain Grass Status 0 0% 20
23 Sand Dune Ground Physical 60 100% 10
25 Spikes Ground Status 0 0% 20
27 Payback Dark Physical 50 100% 10
30 Cotton Spore Grass Status 0 100% 40
33 Sandstorm Rock Status 0 0% 10
37 Sucker Punch Dark Physical 80 95% 10
45 Needle Arm Grass Physical 80 100% 15
100 Destiny Bond Ghost Status 0 0% 1
  • Bold indicates a move that gets STAB when used by Cacnea
  • Italic indicates a move that gets STAB only when used by an evolution of Cacnea
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Vital Crush Dark Special 70 100% 20
Green Thumb Grass Status 0 0% 15
Acid Poison Special 40 100% 30
Block Normal Status 0 0% 20
Counter Fighting Physical 1 100% 20
Disable Normal Status 0 100% 20
DynamicPunch Fighting Physical 100 50% 5
GrassWhistle Grass Status 0 70% 15
Low Kick Fighting Physical 1 100% 20
Magical Leaf Grass Special 60 0% 20
Nasty Plot Dark Status 0 0% 20
Seed Bomb Grass Physical 80 100% 15
SmellingSalt Food Physical 60 100% 10
Switcheroo Dark Status 0 100% 10
Teeter Dance Normal Status 0 100% 20
Worry Seed Grass Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Cacnea
  • Italic indicates a move that gets STAB only when used by an evolution of Cacnea
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Cacnea

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Fling Dark Physical 1 100% 10
Flash Light Status 0 100% 20
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Bullet Seed Grass Physical 25 100% 30
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Brick Break Fighting Physical 75 100% 15
Block Normal Status 0 0% 20
Low Kick Fighting Physical 1 100% 20
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Grassy Terrain Grass Status 0 0% 10
ThunderPunch Electric Physical 75 100% 15
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Seed Bomb Grass Physical 80 100% 15
Dark Pulse Dark Special 80 100% 15
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Drain Punch Fighting Physical 75 100% 10
Worry Seed Grass Status 0 100% 10
Venoshock Poison Special 65 100% 10
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Cacnea
  • Italic indicates a move that gets STAB only when used by an evolution of Cacnea
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 331 331b GenderM 331s 331sb




Trivia[]

Origin[]

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