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This page was last updated to the Final Version.

Canyou is capable of Mega Evolution.

Oregi #801: Oregi
Pokémon
#803: Gueriest Gueriest
File:802MS.gif
Canyou
Canoo Pokémon
#802
802
802 1
Type
Wood Water
Unknown
Abilities
Swift Swim or Battle Armor
Hidden Abilities
Hydration
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Mineral and Water1
Hatch time
5120 steps
Height
9'10" 3.0 m
0'0" 0 m
Weight
270.1 lbs. 122.5 kg
0 lbs. 0 kg
Base experience yield
179
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Canyou is a Wood/Water dual type Pokemon. It evolves from Oregi starting at level 33.

Pokédex entry

Pokédex entry
They will use both of their arms to paddle and go extreme speeds, shredding up anything in their path. The only way to stop them is to say 'CANYOU stop!?'

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Temple of Sea (Cave),
Uncommon Wood World (Land),
Fossil
Rare Romero City (SuperRod), Seaside Village (SuperRod),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 110
103 - 178 202 - 350
Defense: 100
94 - 167 184 - 328
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 80
76 - 145 148 - 284
Speed: 105
99 - 172 193 - 339
Total: 540   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Aqueduct Water Status 0 0% 10
1 Body Press Fighting Physical 80 100% 10
1 Throat Chop Dark Physical 80 100% 15
1 RowYourBoat Wood Status 0 0% 10
1 Aqua Jet Water Physical 40 100% 20
1 Log Roll Wood Physical 30 90% 20
1 Heavy Slam Steel Physical 1 100% 10
1 Splinter Wood Physical 70 100% 20
1 Pound Normal Physical 40 100% 35
7 Sawdust Wood Status 0 95% 15
12 Wood Hit Wood Physical 60 100% 20
15 Capsize Water Physical 65 100% 20
17 DoubleSlap Normal Physical 15 90% 10
22 Wooden Defense Wood Status 0 0% 15
26 Reverse Splash Water Special 60 100% 10
29 Slam Normal Physical 80 75% 20
31 Wake-Up Slap Fighting Physical 60 100% 10
33 Liquidation Water Physical 85 100% 15
35 Wooden Fang Wood Physical 65 100% 15
37 Swords Dance Normal Status 0 0% 30
40 Ebb Tide Water Status 0 100% 10
44 Aqua Tail Water Physical 90 90% 10
47 Aqua Ring Water Status 0 0% 20
52 Aqua Slash Water Physical 100 85% 10
55 RowYourBoat Wood Status 0 0% 10
59 Wood Hammer Grass Physical 120 100% 15
63 Boat Bash Wood Physical 120 100% 10
67 Belly Flop Water Physical 1 100% 10
70 Barkskin Wood Status 0 0% 15
85 Torpedo Water Physical 120 95% 10
95 ExtremeSpeed Normal Physical 80 100% 5
100 Riptide Water Physical 75 85% 10
  • Bold indicates a move that gets STAB when used by Canyou
  • Italic indicates a move that gets STAB only when used by an evolution of Canyou
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Arboreum Wood Status 0 0% 10
Snow Bank Ice Physical 60 100% 15
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Outrage Dragon Physical 120 100% 15
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Paper Cut Paper Physical 70 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Dual Chop Dragon Physical 40 90% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Canyou
  • Italic indicates a move that gets STAB only when used by an evolution of Canyou
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 802 802b GenderM 802s 802sb


GenderM 802 1 802b 1 GenderM 802s 1 802sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

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