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Venusaur #003: Venusaur
Pokémon
#005: Charmeleon Charmeleon
004MS
Charmander
Lizard Pokémon
#004
004
Type
Fire
Unknown
Abilities
Solar Power or Blaze
Hidden Abilities
Solar Power
Gender ratio
87.5% / 12.5%
Catch rate
96 (12.5%)
Breeding
Egg groups
Monster and Dragon
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
18.7 lbs. 8.5 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Charmander is a Fire-type Pokemon. It evolves into Charmeleon starting at level 16.

Pokédex entry

Pokédex entry
Charmander is a lizard with a piece of fire on its tail. If the fire goes out, it will die. :O

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Scorching Cavern (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 39
99 - 146 188 - 282
Attack: 52
51 - 114 98 - 223
Defense: 43
43 - 104 81 - 203
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 50
49 - 112 94 - 218
Speed: 65
63 - 128 121 - 251
Total: 309   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Growl Sound Status 0 100% 40
6 Ember Fire Special 40 100% 25
10 SmokeScreen Normal Status 0 100% 20
13 Metal Claw Steel Physical 50 95% 35
16 Dragon Rage Dragon Special 1 100% 10
19 Scary Face Fear Status 0 100% 10
25 Fire Fang Fire Physical 65 95% 15
28 Flame Burst Fire Special 70 100% 15
34 Slash Normal Physical 70 100% 20
37 Flamethrower Fire Special 95 100% 15
40 Uprising Dragon Physical 1 100% 10
43 Fire Spin Fire Special 50 90% 15
46 Inferno Fire Special 100 50% 5
50 Dragon Ascent Flying Physical 120 100% 5
100 Celebrate Normal Status 0 0% 2
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bonfire Fire Status 0 0% 10
Primal Noise Sound Special 75 95% 10
Bask Normal Status 0 0% 10
Fire Brush Fire Special 40 100% 10
AncientPower Rock Special 60 100% 5
Beat Up Dark Physical 1 100% 10
Belly Drum Normal Status 0 0% 10
Bite Dark Physical 60 100% 25
Counter Fighting Physical 1 100% 20
Crunch Dark Physical 80 100% 15
Dragon Dance Dragon Status 0 0% 20
Dragon Pulse Dragon Special 90 100% 10
Dragon Rush Dragon Physical 100 75% 10
Flare Blitz Fire Physical 120 100% 15
Focus Punch Fighting Physical 150 100% 20
Metal Claw Steel Physical 50 95% 35
Outrage Dragon Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Charmander

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Double Team Normal Status 0 0% 15
Will-O-Wisp Fire Status 0 75% 15
Dig Ground Physical 100 100% 10
Incinerate Fire Special 60 100% 15
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Dragon Claw Dragon Physical 80 100% 15
Dragon Pulse Dragon Special 90 100% 10
Blast Burn Fire Special 150 90% 5
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Heat Wave Fire Special 100 90% 10
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Shadow Claw Ghost Physical 70 100% 15
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 004 004b GenderM 004s 004sb




Trivia[]

Where the fuck do i find you?

Origin[]

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