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This page was last updated to the Final Version.

Zombry #1680: Zombry
Pokémon
#1682: Spiombie Spiombie
File:1681MS.gif
Charund
Charger Pokémon
#1681
Type
Zombie Steel
Unknown
Abilities
Reckless or Steadfast
Hidden Abilities
Insomnia
Gender ratio
75% / 25%
Catch rate
75 (9.8%)
Breeding
Egg group
Humanlike
Hatch time
6630 steps
Height
8'10" 2.7 m
0'0" 0 m
Weight
707.7 lbs. 321.0 kg
0 lbs. 0 kg
Base experience yield
192
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Charund is a Zombie/Steel dual type Pokemon. It evolves from Zombry if its attack is greater than its defense, starting at level 24.

Pokédex entry

Pokédex entry
Charund rams into things in a straight line. When it latches onto something with its bulky arm, it doesn't let go until whatever its holding is fainted.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 121
113 - 190 222 - 375
Defense: 90
85 - 156 166 - 306
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 55
54 - 117 103 - 229
Speed: 102
96 - 169 188 - 333
Total: 493   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Undead Respite Zombie Status 0 0% 10
1 Streamline Steel Status 0 0% 20
1 Final Gambit Fighting Special 150 100% 5
1 Wood Hammer Grass Physical 120 100% 15
1 Mach Punch Fighting Physical 40 100% 30
1 Scratch Normal Physical 40 100% 35
1 Growl Sound Status 0 100% 40
7 Screech Sound Status 0 90% 40
12 Bite Dark Physical 60 100% 25
18 Take Down Normal Physical 90 85% 20
22 Rot Fangs Zombie Physical 65 95% 15
24 Bullet Punch Steel Physical 40 100% 30
24 Zombie Charge Zombie Physical 70 100% 20
25 Bolt In Steel Physical 60 100% 20
27 Arm Thrust Fighting Physical 20 95% 20
30 Take Down Normal Physical 90 85% 20
31 Shadow Punch Ghost Physical 65 0% 20
35 DynamicPunch Fighting Physical 100 50% 5
37 Infect Zombie Status 0 0% 20
40 Ram Ground Physical 130 100% 10
44 Strong Arm Steel Physical 70 95% 10
47 Zombie Ram Zombie Physical 85 95% 20
52 Double-Edge Normal Physical 120 100% 15
55 Curse Ghost Status 0 0% 10
58 Metal Crash Steel Physical 120 100% 10
65 Undead Agony Zombie Physical 120 100% 15
90 Over-run Zombie Physical 1 100% 10
100 Brutal Ghost Physical 150 100% 5
  • Bold indicates a move that gets STAB when used by Charund
  • Italic indicates a move that gets STAB only when used by an evolution of Charund
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Charund
  • Italic indicates a move that gets STAB only when used by an evolution of Charund
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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