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Dubwool #2538: Dubwool
Pokémon
#2540: Sizzlipede Sizzlipede
File:2539MS.gif
Chewtle
Bite Pokémon
#2539
2539
Type
Water
Unknown
Abilities
Strong Jaw or Battle Armor
Hidden Abilities
Rough Skin
Gender ratio
50% / 50%
Catch rate
175 (22.9%)
Breeding
Egg groups
Water1 and Water3
Hatch time
7905 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
36.4 lbs. 16.5 kg
0 lbs. 0 kg
Base experience yield
183
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Chewtle is a Water-type Pokemon. It evolves into Drednaw starting at level 22.

Pokédex entry

Pokédex entry
IT CHEW AND IT TUTYLER AND IT DONT LOOK LIEK POKECT MON

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Galar Cave 2 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 64
62 - 127 119 - 249
Defense: 50
49 - 112 94 - 218
Sp.Atk: 38
38 - 99 72 - 192
Sp.Def: 38
38 - 99 72 - 192
Speed: 44
44 - 105 83 - 205
Total: 284   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rock Throw Rock Physical 50 95% 15
1 ViceGrip Normal Physical 55 100% 30
1 Bite Dark Physical 60 100% 25
1 Withdraw Water Status 0 0% 40
5 Rollout Rock Physical 30 90% 20
10 Protect Normal Status 0 0% 10
13 Fish Bite Water Physical 60 100% 20
17 Iron Defense Steel Status 0 0% 15
20 Ice Fang Ice Physical 65 95% 15
23 Hyper Fang Normal Physical 80 90% 15
25 Soak Water Status 0 0% 20
27 Rock Blast Rock Physical 25 90% 10
30 Crunch Dark Physical 80 100% 15
33 Rock Slide Rock Physical 75 90% 10
35 Curse Ghost Status 0 0% 10
37 Super Fang Normal Physical 1 90% 10
40 Stalag-bite Rock Physical 75 90% 10
44 Aqua Crunch Water Physical 80 95% 10
47 Double-Edge Normal Physical 120 100% 15
55 Stone Edge Rock Physical 100 80% 5
75 STONESURGE Water Physical 100 90% 5
80 Shell Smash Normal Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Chewtle
  • Italic indicates a move that gets STAB only when used by an evolution of Chewtle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Blood Bite Blood Physical 80 95% 15
Irradiated Fangs Nuclear Physical 60 100% 15
Psychic Fangs Psychic Physical 85 100% 15
Shark Bite Water Physical 75 100% 15
Maul Dark Physical 100 75% 5
Slingshot Rock Physical 40 90% 15
High Tide Water Status 0 0% 5
Brace Normal Status 0 0% 10
Torpedo Water Physical 120 95% 10
Bide Normal Physical 1 0% 10
Body Slam Normal Physical 85 100% 15
Flail Normal Physical 1 100% 15
Iron Defense Steel Status 0 0% 15
Knock Off Dark Physical 65 100% 20
Rock Throw Rock Physical 50 95% 15
Slam Normal Physical 80 75% 20
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 45 95% 15
  • Bold indicates a move that gets STAB when used by Chewtle
  • Italic indicates a move that gets STAB only when used by an evolution of Chewtle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Chewtle

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Chewtle
  • Italic indicates a move that gets STAB only when used by an evolution of Chewtle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2539 2539b GenderM 2539s File:2539sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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