Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Torterra #389: Torterra
Pokémon
#391: Monferno Monferno
390MS
Chimchar
Chimp Pokémon
#390
390
Type
Fire
Unknown
Abilities
Blaze or Iron Fist
Hidden Abilities
Iron Fist
Gender ratio
87.5% / 12.5%
Catch rate
97 (12.7%)
Breeding
Egg groups
Field and Humanlike
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
13.7 lbs. 6.2 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Chimchar is a Fire-type Pokemon. It evolves into Monferno starting at level 14.

Pokédex entry

Pokédex entry
It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Scorching Cavern (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 44
104 - 151 198 - 292
Attack: 58
56 - 121 108 - 236
Defense: 44
44 - 105 83 - 205
Sp.Atk: 58
56 - 121 108 - 236
Sp.Def: 44
44 - 105 83 - 205
Speed: 61
59 - 124 114 - 243
Total: 309   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Leer Normal Status 0 100% 30
7 Ember Fire Special 40 100% 25
9 Taunt Dark Status 0 100% 20
15 Fury Swipes Normal Physical 18 85% 15
17 Flame Wheel Fire Physical 60 100% 25
23 Nasty Plot Dark Status 0 0% 20
25 Torment Dark Status 0 100% 15
31 Facade Normal Physical 70 100% 20
33 Fire Spin Fire Special 50 90% 15
39 Acrobatics Flying Physical 55 100% 15
41 Slack Off Normal Status 0 0% 10
47 Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Uprising Dragon Physical 1 100% 10
Raw Power Fighting Special 130 90% 5
Fire Brush Fire Special 40 100% 10
Torch Pass Fire Special 70 100% 20
Assist Normal Status 0 0% 20
Blaze Kick Fire Physical 85 90% 10
Counter Fighting Physical 1 100% 20
Double Kick Fighting Physical 30 100% 30
Encore Normal Status 0 100% 5
Fake Out Normal Physical 40 100% 10
Fire Punch Fire Physical 75 100% 15
Focus Energy Normal Status 0 0% 30
Focus Punch Fighting Physical 150 100% 20
Heat Wave Fire Special 100 90% 10
Helping Hand Normal Status 0 0% 20
Quick Guard Fighting Status 0 0% 15
Submission Fighting Physical 90 100% 15
ThunderPunch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Chimchar

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Uproar Normal Special 90 100% 10
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Will-O-Wisp Fire Status 0 75% 15
Dig Ground Physical 100 100% 10
Incinerate Fire Special 60 100% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Brick Break Fighting Physical 75 100% 15
Blast Burn Fire Special 150 90% 5
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Low Sweep Fighting Physical 60 100% 20
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Gunk Shot Poison Physical 120 70% 5
Swords Dance Normal Status 0 0% 30
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Shadow Claw Ghost Physical 70 100% 15
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 390 390b GenderM 390s 390sb




Trivia[]

Origin[]

Advertisement