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Comistorin #916: Comistorin
Pokémon
#918: Fridigor Fridigor
File:917MS.gif
Cool-or
Cooler Pokémon
#917
917
Type
Plastic Ice
Unknown
Abilities
Sturdy or Ice Body
Hidden Abilities
Graze
Gender ratio
50% / 50%
Catch rate
182 (23.8%)
Breeding
Egg groups
Amorphous and Mineral
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
61.7 lbs. 28.0 kg
0 lbs. 0 kg
Base experience yield
125
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
35

Cool-or is a Plastic/Ice dual type Pokemon. It evolves into Fridigor starting at level 38.

Pokédex entry

Pokédex entry
They like to store items inside of them. I saw my mom with something in her once.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Plastic Piece
Uncommon Icepack
Rare Leftovers
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Seaside Cavern 2 (Cave),
Uncommon Seaside Cavern 3 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 60
58 - 123 112 - 240
Defense: 110
103 - 178 202 - 350
Sp.Atk: 53
52 - 115 99 - 225
Sp.Def: 88
83 - 154 162 - 302
Speed: 30
31 - 90 58 - 174
Total: 426   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ¼×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ¼×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ¼×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ¼×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ¼×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ¼×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Permafrost Ice Status 0 0% 5
1 Stockpile Normal Status 0 0% 20
1 Spit Up Normal Special 1 100% 10
1 Swallow Food Status 0 0% 10
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
4 Icy Wind Ice Special 55 95% 15
9 Bestow Normal Status 0 0% 15
13 Icicle Spear Ice Physical 25 100% 30
18 Plastic Defense Plastic Status 0 0% 20
23 Bottle Blast Plastic Physical 25 90% 10
27 Cold Snap Ice Status 0 60% 5
31 Avalanche Ice Physical 60 100% 10
36 Double-Edge Normal Physical 120 100% 15
40 Ice Cage Ice Physical 60 90% 20
45 Pain Split Normal Status 0 0% 20
49 Ice Shard Ice Physical 40 100% 30
53 Icicle Crash Ice Physical 85 90% 10
58 Bottle Slam Plastic Physical 120 100% 15
61 Switcheroo Dark Status 0 100% 10
65 Brace Normal Status 0 0% 10
70 Special Order Food Status 0 0% 15
99 Recycle Beam Plastic Special 70 100% 10
100 Indestructible Steel Status 0 0% 4
  • Bold indicates a move that gets STAB when used by Cool-or
  • Italic indicates a move that gets STAB only when used by an evolution of Cool-or
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Scavenge Normal Status 0 0% 25
Factory Tech Status 0 0% 10
Snowball Fight Ice Physical 18 95% 15
Mines Tech Status 0 0% 20
Power Trick Psychic Status 0 0% 10
Cold Front Ice Special 90 90% 10
Iceberg Ice Physical 150 100% 5
Assist Normal Status 0 0% 20
Avalanche Ice Physical 60 100% 10
Bite Dark Physical 60 100% 25
Counter Fighting Physical 1 100% 20
Double Hit Normal Physical 40 90% 10
Fake Out Normal Physical 40 100% 10
Feint Normal Physical 50 100% 10
Foresight Normal Status 0 0% 40
Ice Punch Ice Physical 75 100% 15
Ice Shard Ice Physical 40 100% 30
Punishment Dark Physical 1 100% 5
Pursuit Dark Physical 40 100% 20
Spite Ghost Status 0 100% 10
Mirror Coat Psychic Special 1 100% 20
  • Bold indicates a move that gets STAB when used by Cool-or
  • Italic indicates a move that gets STAB only when used by an evolution of Cool-or
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Cool-or

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Frost Breath Ice Special 50 90% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Artificiaslam Plastic Physical 85 90% 25
Skill Swap Psychic Status 0 0% 10
Blizzard Ice Special 120 70% 5
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Gunk Shot Poison Physical 120 70% 5
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Pain Split Normal Status 0 0% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Cool-or
  • Italic indicates a move that gets STAB only when used by an evolution of Cool-or
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 917 917b GenderM 917s 917sb




Trivia[]

Where the fuck do i find you?

Origin[]

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