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Eyat #799: Eyat
Pokémon
#801: Oregi Oregi
File:800MS.gif
Coraut
Eye Bat Pokémon
#800
800
Type
Chaos Flying
Unknown
Abilities
Intimidate or Keen Eye
Hidden Abilities
No Guard
Gender ratio
50% / 50%
Catch rate
25 (3.3%)
Breeding
Egg groups
Fairy and Flying
Hatch time
5120 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
1.1 lbs. 0.5 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
70

Coraut is a Chaos/Flying dual type Pokemon. It evolves from Eyat starting at level 47.

Pokédex entry

Pokédex entry
On ceratin nights, swarms of Coraut will come out holes in the earth and fly high into the sky. Nobody knows where they go.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Death (Cave), Chaos World (Water), Chaos World (Cave),
Uncommon Temple of the Dark Age 3 (Cave), Temple of the Dark Age 1 (Cave), Temple of the Dark Age 2 (Cave), Victory Road 3 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 112
105 - 180 206 - 355
Defense: 83
79 - 148 153 - 291
Sp.Atk: 102
96 - 169 188 - 333
Sp.Def: 87
82 - 152 161 - 300
Speed: 87
82 - 152 161 - 300
Total: 538   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Counter Wing Flying Physical 65 100% 10
1 Sharpshoot Dark Physical 40 100% 20
1 Fell Swoop Flying Physical 65 100% 10
1 Scratch Normal Physical 40 100% 35
1 Leer Normal Status 0 100% 30
5 Astonish Ghost Physical 30 100% 15
9 Supersonic Sound Status 0 55% 20
12 Glare Normal Status 0 90% 30
15 Corner Dark Physical 55 0% 20
17 Wing Attack Flying Physical 60 100% 35
21 Faint Attack Dark Physical 60 0% 20
25 Air Cutter Flying Special 60 95% 25
32 Embargo Dark Status 0 100% 15
37 Night Slash Dark Physical 70 100% 15
41 Air Slash Flying Special 75 95% 20
43 Demonic Claws Chaos Physical 35 90% 10
45 Fear Pulse Fear Special 80 100% 10
46 Mayhem Chaos Special 1 90% 10
47 Dark Screen Dark Status 0 0% 30
49 Dark Pulse Dark Special 80 100% 15
51 Nasty Plot Dark Status 0 0% 20
57 Devastate Dark Physical 120 80% 5
60 Shadow Gaze Shadow Special 1 40% 5
65 Chaos Rift Chaos Special 70 70% 5
90 Hell Drag Chaos Physical 10 80% 5
100 Aerial Race Flying Physical 100 0% 10
  • Bold indicates a move that gets STAB when used by Coraut
  • Italic indicates a move that gets STAB only when used by an evolution of Coraut
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Tailwind Flying Status 0 0% 30
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Sky Drop Flying Physical 60 100% 10
Extinguish Water Special 70 100% 10
Snow Bank Ice Physical 60 100% 15
Pluck Flying Physical 60 100% 20
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Foul Play Dark Physical 95 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Block Normal Status 0 0% 20
Fly Flying Physical 95 95% 15
Air Cutter Flying Special 60 95% 25
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Outrage Dragon Physical 120 100% 15
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Demonic Claws Chaos Physical 35 90% 10
Gunk Shot Poison Physical 120 70% 5
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Sky Attack Flying Physical 150 90% 5
Pain Split Normal Status 0 0% 20
Steel Wing Steel Physical 70 95% 25
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Aerial Ace Flying Physical 60 0% 20
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Coraut
  • Italic indicates a move that gets STAB only when used by an evolution of Coraut
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 800 800b GenderM 800s 800sb




Trivia[]

Origin[]

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