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This page was last updated to the Final Version.

Piloswine #221: Piloswine
Pokémon
#223: Remoraid Remoraid
222MS
Corsola
Coral Pokémon
#222
222
Type
Water Rock
Unknown
Abilities
Regenerator or Natural Cure
Hidden Abilities
Hustle
Gender ratio
25% / 75%
Catch rate
96 (12.5%)
Breeding
Egg groups
Water1 and Water3
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
11 lbs. 5.0 kg
0 lbs. 0 kg
Base experience yield
135
Leveling rate
Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Corsola is a Water/Rock dual type Pokemon. It evolves into Johto Cursola if your party also has a(n) Cursola. It evolves into Mega Corsola during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare VERMILION CITY (Water), Misty Cavern 2 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 65
63 - 128 121 - 251
Defense: 115
108 - 183 211 - 361
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 110
103 - 178 202 - 350
Speed: 35
36 - 95 67 - 185
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Liquidation Water Physical 85 100% 15
1 Throat Chop Dark Physical 80 100% 15
1 Whet Rock Status 0 0% 5
1 Whirlpool Water Special 45 95% 15
1 Tackle Normal Physical 50 100% 35
1 Spikes Ground Status 0 0% 20
1 Harden Normal Status 0 0% 30
1 Bubble Water Special 20 100% 30
3 Refresh Normal Status 0 0% 20
8 Recover Normal Status 0 0% 10
11 BubbleBeam Water Special 65 100% 20
15 AncientPower Rock Special 60 100% 5
17 Lucky Chant Normal Status 0 0% 30
20 Spike Cannon Normal Physical 20 100% 15
22 Iron Defense Steel Status 0 0% 15
25 Endure Normal Status 0 0% 10
27 Rock Blast Rock Physical 25 90% 10
30 Life Dew Water Status 0 0% 5
34 Aqua Ring Water Status 0 0% 20
37 Coral Cannon Water Physical 20 100% 15
40 Power Gem Rock Special 80 100% 20
44 Mirror Coat Psychic Special 1 100% 20
46 Earth Power Ground Special 90 100% 10
50 Flail Normal Physical 1 100% 15
53 Toxic Spikes Poison Status 0 0% 20
55 Coral Reef Water Status 0 0% 10
58 Coral Bomb Water Physical 80 80% 10
65 Hydro Pump Water Special 120 80% 5
70 Solidify Rock Status 0 0% 5
92 Shell Smash Normal Status 0 0% 15
100 Rock Gather Rock Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Corsola
  • Italic indicates a move that gets STAB only when used by an evolution of Corsola
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Spiked Armor Steel Status 0 0% 10
High Tide Water Status 0 0% 5
Fossilize Rock Status 0 0% 20
Amnesia Psychic Status 0 0% 20
Aqua Ring Water Status 0 0% 20
Barrier Psychic Status 0 0% 30
Bide Normal Physical 1 0% 10
Confuse Ray Ghost Status 0 100% 10
Curse Ghost Status 0 0% 10
Head Smash Rock Physical 150 80% 5
Icicle Spear Ice Physical 25 100% 30
Ingrain Grass Status 0 0% 20
Mist Ice Status 0 0% 30
Nature Power Normal Status 0 0% 20
Screech Sound Status 0 90% 40
Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Corsola
  • Italic indicates a move that gets STAB only when used by an evolution of Corsola
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Corsola

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Psychic Psychic Special 90 100% 10
Power Gem Rock Special 80 100% 20
Surf Water Special 95 100% 15
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Endeavor Normal Physical 1 100% 5
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Sandstorm Rock Status 0 0% 10
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Safeguard Normal Status 0 0% 25
Rock Polish Rock Status 0 0% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Corsola
  • Italic indicates a move that gets STAB only when used by an evolution of Corsola
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 222 222b GenderM 222s 222sb




Trivia[]

Where the fuck do i find you?

Origin[]

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