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Dandemew #1545: Dandemew
Pokémon
#1547: Ballerine Ballerine
File:1546MS.gif
Cottomew
Cottonweed Pokémon
#1546
Type
Grass Flying
Unknown
Abilities
Chlorophyll or Leaf Guard
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg groups
Fairy and Grass
Hatch time
5355 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
6.6 lbs. 3.0 kg
0 lbs. 0 kg
Base experience yield
203
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
3
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Cottomew is a Grass/Flying dual type Pokemon. It evolves from Dandemew starting at level 40.

Pokédex entry

Pokédex entry
Jumpluff ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 55
54 - 117 103 - 229
Defense: 80
76 - 145 148 - 284
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 85
81 - 150 157 - 295
Speed: 100
94 - 167 184 - 328
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Flying Sport Flying Status 0 0% 15
1 Green Thumb Grass Status 0 0% 15
1 Thorn Whip Grass Physical 60 95% 10
1 Steady Wind Flying Status 0 0% 10
1 Bright Moss Grass Status 0 0% 20
1 Nasty Plot Dark Status 0 0% 20
1 AncientPower Rock Special 60 100% 5
1 Psychic Psychic Special 90 100% 10
1 Roost Flying Status 0 0% 10
1 Quiver Dance Bug Status 0 0% 20
1 Divebomb Flying Physical 90 95% 20
1 Pay Day Normal Physical 60 100% 20
1 Synthesis Grass Status 0 0% 5
1 Tail Whip Normal Status 0 100% 30
1 Tackle Normal Physical 50 100% 35
4 Synthesis Grass Status 0 0% 5
7 Tail Whip Normal Status 0 100% 30
10 Glomp Fairy Physical 60 100% 20
12 PoisonPowder Poison Status 0 75% 35
14 Stun Spore Grass Status 0 75% 30
16 Sleep Powder Grass Status 0 75% 15
20 Bullet Seed Grass Physical 25 100% 30
24 Leech Seed Grass Status 0 90% 10
29 Mega Drain Grass Special 60 100% 15
34 Acrobatics Flying Physical 55 100% 15
39 Rage Powder Bug Status 0 0% 20
40 Pollen Season Grass Status 0 100% 10
44 Cotton Spore Grass Status 0 100% 40
49 U-turn Bug Physical 70 100% 20
54 Worry Seed Grass Status 0 100% 10
59 Giga Drain Grass Special 80 100% 10
60 Bounce Flying Physical 85 90% 10
64 Petal Blizzard Grass Special 90 100% 15
69 Memento Dark Status 0 100% 10
75 Hurricane Flying Special 120 70% 10
82 Pod Burst Grass Special 150 100% 5
85 Spore Grass Status 0 100% 15
90 Dazzling Petals Grass Special 110 70% 10
100 Leaf Storm Grass Special 140 90% 5
  • Bold indicates a move that gets STAB when used by Cottomew
  • Italic indicates a move that gets STAB only when used by an evolution of Cottomew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Cottomew
  • Italic indicates a move that gets STAB only when used by an evolution of Cottomew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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