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This page was last updated to the Final Version.

Roserade #407: Roserade
Pokémon
#409: Rampardos Rampardos
Cranidos
Head Butt Pokémon
#408
Type
Rock Bone
Unknown
Abilities
Mold Breaker or Mold Breaker
Hidden Abilities
Sheer Force
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Erratic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Cranidos is a Rock/Bone dual type Pokemon. It evolves into Rampardos starting at level 30. It evolves into Beta Cranidos while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
It lived in jungles around 100 million years ago. Its skull is as hard as iron.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Carnivorous Exhibit (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 125
117 - 194 229 - 383
Defense: 40
40 - 101 76 - 196
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 30
31 - 90 58 - 174
Speed: 58
56 - 121 108 - 236
Total: 350   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Headbutt Normal Physical 70 100% 15
1 Leer Normal Status 0 100% 30
4 Focus Energy Normal Status 0 0% 30
7 Pursuit Dark Physical 40 100% 20
11 Take Down Normal Physical 90 85% 20
13 Scary Face Fear Status 0 100% 10
17 Assurance Dark Physical 55 100% 10
20 Chip Away Normal Physical 70 100% 20
23 Accelerock Rock Physical 45 100% 15
27 Zen Headbutt Psychic Physical 80 95% 15
30 Screech Sound Status 0 90% 40
36 Head Smash Rock Physical 150 80% 5
38 Skull Bash Bone Physical 130 100% 15
  • Bold indicates a move that gets STAB when used by Cranidos
  • Italic indicates a move that gets STAB only when used by an evolution of Cranidos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Flare Blitz Fire Physical 120 100% 15
Aqua Tail Water Physical 90 90% 10
Flint Strike Rock Physical 80 95% 15
Fossilize Rock Status 0 0% 20
Crunch Dark Physical 80 100% 15
Curse Ghost Status 0 0% 10
Double-Edge Normal Physical 120 100% 15
Hammer Arm Fighting Physical 100 90% 10
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 80% 15
Leer Normal Status 0 100% 30
Slam Normal Physical 80 75% 20
Stomp Normal Physical 65 100% 20
Thrash Normal Physical 120 100% 10
Whirlwind Wind Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Cranidos
  • Italic indicates a move that gets STAB only when used by an evolution of Cranidos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Cranidos

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Uproar Normal Special 90 100% 10
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Rock Polish Rock Status 0 0% 20
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Cranidos
  • Italic indicates a move that gets STAB only when used by an evolution of Cranidos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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