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This page was last updated to the Final Version.

Corphish #341: Corphish
Pokémon
#343: Baltoy Baltoy
342MS
Crawdaunt
Rogue Pokémon
#342
342
Type
Water Dark
Unknown
Abilities
Hyper Cutter or Adaptability
Hidden Abilities
Adaptability
Gender ratio
50% / 50%
Catch rate
155 (20.3%)
Breeding
Egg groups
Water1 and Water3
Hatch time
4080 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
72.3 lbs. 32.8 kg
0 lbs. 0 kg
Base experience yield
164
Leveling rate
Fluctuating
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Crawdaunt is a Water/Dark dual type Pokemon. It evolves from Corphish starting at level 30.

Pokédex entry

Pokédex entry
A brutish Pokémon that loves to battle. A veteran Crawdaunt that has prevailed in hundreds of battles has giant pincers marked with countless scars.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 66
126 - 173 242 - 336
Attack: 120
112 - 189 220 - 372
Defense: 85
81 - 150 157 - 295
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 55
54 - 117 103 - 229
Speed: 65
63 - 128 121 - 251
Total: 481   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Eclipse Dark Status 0 0% 15
1 Hydro Pump Water Special 120 80% 5
1 Slash Normal Physical 70 100% 20
1 Revenge Fighting Physical 60 100% 10
1 Vital Crush Dark Special 70 100% 20
1 Nasty Plot Dark Status 0 0% 20
1 Whirlpool Water Special 45 95% 15
1 Vendetta Dark Physical 65 100% 20
1 Envelop Dark Special 60 90% 15
1 Sucker Punch Dark Physical 80 95% 10
1 Dragon Dance Dragon Status 0 0% 20
1 Bubble Water Special 20 100% 30
1 Harden Normal Status 0 0% 30
1 ViceGrip Normal Physical 55 100% 30
1 Leer Normal Status 0 100% 30
7 Harden Normal Status 0 0% 30
10 ViceGrip Normal Physical 55 100% 30
13 Leer Normal Status 0 100% 30
20 BubbleBeam Water Special 65 100% 20
23 Protect Normal Status 0 0% 10
26 Knock Off Dark Physical 65 100% 20
30 Swift Normal Special 60 0% 20
33 Night Slash Dark Physical 70 100% 15
37 Crabhammer Water Physical 100 90% 10
40 Swords Dance Normal Status 0 0% 30
44 Crunch Dark Physical 80 100% 15
47 Guillotine Normal Physical 1 30% 5
50 Superpower Fighting Physical 120 100% 5
55 Dragon Dance Dragon Status 0 0% 20
65 Villain Power Dark Physical 120 100% 5
80 Close Combat Fighting Physical 120 100% 5
95 Rampage Dark Physical 90 95% 10
100 Riptide Water Physical 75 85% 10
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Avalanche Ice Physical 60 100% 10
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Sludge Wave Poison Special 95 100% 10
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Brutal Swing Dark Physical 60 100% 25
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Dark Pulse Dark Special 80 100% 15
Swords Dance Normal Status 0 0% 30
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Crawdaunt
  • Italic indicates a move that gets STAB only when used by an evolution of Crawdaunt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 342 342b GenderM 342s 342sb




Trivia[]

Where the fuck do i find you?

Origin[]

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