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Fisherman #2165: Fisherman
Pokémon
#2167: Enderite Enderite
File:2166MS.gif
Crush Girl
Crush Girl Pokémon
#2166
Type
Fighting
Unknown
Abilities
Huge Power or Huge Power
Hidden Abilities
Steadfast
Gender ratio
100% female
Catch rate
20 (2.6%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
420 lbs. 190.5 kg
0 lbs. 0 kg
Base experience yield
100
Leveling rate
Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Crush Girl is a Fighting-type Pokemon.


Pokédex entry

Pokédex entry
Some girl who wishes she was a pokemon.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 90
85 - 156 166 - 306
Defense: 100
94 - 167 184 - 328
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 90
85 - 156 166 - 306
Speed: 90
85 - 156 166 - 306
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Blaze Kick Fire Physical 85 90% 10
1 Volt Kick Electric Physical 85 90% 10
1 Low Kick Fighting Physical 1 100% 20
1 Leer Normal Status 0 100% 30
7 Focus Energy Normal Status 0 0% 30
10 Karate Chop Fighting Physical 50 100% 25
20 Mach Punch Fighting Physical 40 100% 30
24 Taunt Dark Status 0 100% 20
27 Crush Claw Normal Physical 75 95% 10
30 Jump Kick Fighting Physical 100 95% 10
39 Submission Fighting Physical 90 100% 15
43 Hammer Arm Fighting Physical 100 90% 10
50 Focus Punch Fighting Physical 150 100% 20
60 Bullet Punch Steel Physical 40 100% 30
90 Censored by Fandom Heart Physical 80 90% 5
100 Pressure Point Fighting Physical 20 65% 5
  • Bold indicates a move that gets STAB when used by Crush Girl
  • Italic indicates a move that gets STAB only when used by an evolution of Crush Girl
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mat Block Fighting Status 0 0% 5
Censored by Fandom Heart Physical 80 90% 5
Bullet Punch Steel Physical 40 100% 30
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 1 100% 20
Encore Normal Status 0 100% 5
Fire Punch Fire Physical 75 100% 15
Heavy Slam Steel Physical 1 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Meditate Psychic Status 0 0% 40
Power Trick Psychic Status 0 0% 10
Rolling Kick Fighting Physical 60 85% 15
SmellingSalt Food Physical 60 100% 10
ThunderPunch Electric Physical 75 100% 15
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Crush Girl
  • Italic indicates a move that gets STAB only when used by an evolution of Crush Girl
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Crush Girl

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Crush Girl
  • Italic indicates a move that gets STAB only when used by an evolution of Crush Girl
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:2166s.png File:2166sb.png




Trivia[]

Origin[]

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