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AmiiboBowser #2806: AmiiboBowser
Pokémon
#2808: Crystal Probopass Crystal Probopass
File:2807MS.gif
Crystal Nosepass
Compass Pokémon
#2807
2807
Type
Crystal
Unknown
Abilities
Sturdy or Magnet Pull
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
213.8 lbs. 97.0 kg
0 lbs. 0 kg
Base experience yield
75
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Crystal Nosepass is a Crystal-type Pokemon. It evolves into Crystal Probopass when leveled up in area number 181. It evolves into Crystal Probopass when leveled up in area number 182. It evolves into Crystal Probopass when leveled up in area number 183.

Pokédex entry

Pokédex entry
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 45
45 - 106 85 - 207
Defense: 135
126 - 205 247 - 405
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 90
85 - 156 166 - 306
Speed: 30
31 - 90 58 - 174
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
1 Block Normal Status 0 0% 20
5 Crystal Throw Crystal Physical 50 90% 15
9 Thunder Wave Electric Status 0 100% 20
13 Crystal Power Crystal Special 60 100% 5
16 Spark Electric Physical 65 100% 20
21 Rest Psychic Status 0 0% 10
26 Rock Slide Rock Physical 75 90% 10
30 Power Gem Rock Special 80 100% 20
33 Tuning Fork Steel Special 60 100% 15
37 Earth Power Ground Special 90 100% 10
39 Discharge Electric Special 80 100% 15
43 Crystal Wave Crystal Special 80 100% 10
46 Crystal Edge Crystal Physical 100 85% 5
50 Lock-On Normal Status 0 0% 5
50 Zap Cannon Electric Special 120 50% 5
51 Crystal Ray Crystal Special 120 80% 5
60 Geode Blast Rock Special 100 90% 10
70 Solidify Rock Status 0 0% 5
75 Recover Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Crystal Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Crystal Nosepass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Flint Strike Rock Physical 80 95% 15
DynamicPunch Fighting Physical 100 50% 5
Slingshot Rock Physical 40 90% 15
Block Normal Status 0 0% 20
Double-Edge Normal Physical 120 100% 15
Endure Normal Status 0 0% 10
Magnitude Ground Physical 1 100% 30
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Crystal Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Crystal Nosepass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Crystal Nosepass

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Crystal Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Crystal Nosepass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2807 2807b GenderM 2807s 2807sb




Trivia[]

Where the fuck do i find you?

Origin[]

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